8.3 Update

Gems of War - Puzzle RPG

Gems of War is a Match-3 RPG from the original creators of Puzzle Quest! Start your RPG journey and fight puzzle battles through hundreds of quests, or build your army of troops and go to war in strategic PVP match-3 combat!

[img]{STEAM_CLAN_IMAGE}/7041285/88af8edb803393deb493abb23e8995d6e8e18094.png[/img] As PvP Seasons progress, and we add more Immortals, we wanted to include a means for players to have a chance to target the Immortal Souls they need. Introducing… the Epic Burning Chest! [list] [*] Epic Burning Chests will rotate weekly and contain the following:[list] [*] Seasonal Featured Immortal Souls [*] 3 Randomly Selected Immortal Souls (that rotate weekly) [*] Bronze, Silver, and Gold Icons[/list] [*] Epic Burning Chests cost 25 Burning Marks [*] The weekly limit for purchasing Burning Marks has been increased from 2 to 4, to allow players to target using Epic Burning Chests. [*] When tapping on the Burning Chest button off the PvP World Map, it will now bring up a popup menu so players can decide which type of Burning Chest they will open (similar to the regular Chest Menu). [*] In the Epic Burning Chest Menu, players will be able to see which 3 Immortals are available in the chest. [/list] [img]{STEAM_CLAN_IMAGE}/7041285/ef076226b7ac9351edeeabc7cf173bae4809d52d.jpg[/img] [h3]Normal Burning Chests[/h3] We have made some small improvements to normal Burning Chests: [list] [*] We have lowered the chance to get a Silver Mark, but increased the amount of Silver Marks earned to 60 from 50. [*] We have improved the chance to get Gold Marks slightly [*] We have improved the chance to get an Icon [/list] [img]{STEAM_CLAN_IMAGE}/7041285/24d9d4d216a935c290fd40143bdc4cbcff9e3b17.png[/img] We have made some further improvements to the Kingdom Quest Map system. [list] [*] We have added Mini Bosses to Kingdom Quests [*] Quests with Mini Bosses will only contain the Mini Boss battle (reducing the number of battles to complete in kingdoms) [*] We have broken stories up into story arcs – so only a number of locked quest nodes will appear on the Quest map, ending with either a Mini Boss or a Boss.[list] [*] Quests nodes will remain on the Quest Map once the Quest is completed.[/list] [*] We have sped up the animation in conversations by 50% [*] We have adjusted conversations to play a little differently –[list] [*] Play the End Conversation for the recently finished Quest. [*] Show the next Quest node unlocking on the Quest Map. [*] Play the Start Conversation for the new Quest. [/list][/list] [i]Please Note:[/i] We will be rolling out the updated Questlines with Mini Bosses over time, so only Broken Spire is available on release. Adana and Zhul’Kari to follow shortly, and then more later. As we roll these changes out we will also be: [list] [*] Adjusting several quests that had 3 battles in them so they now only have 2 battles.[list] [*] Class Quests will be unaffected by this change.[/list] [*] Reviewing the quest rewards, and updating them to include a XP booster for Mini Boss Quests. (We will make sure that the number of Kingdom Income Bonuses remain the same). [/list] [img]{STEAM_CLAN_IMAGE}/7041285/ae97a47ff867902ab5a0602fc959a70470687e0a.jpg[/img] [img]{STEAM_CLAN_IMAGE}/7041285/9f6520f5f5df27c6f10f052f63906e6844639238.png[/img] We have updated the Reward screen after finishing the battle to match the new UI style for the game, as well as including improvements. [list] [*] Rewards separated into 2 groups – Major and Minor Rewards.[list] [*] Major Rewards are the rewards that are either rarer or more special when earned. In the new menu, they will appear larger along the top row of the menu [*] Minor Rewards are the more common rewards that can be earned in a battle, and live in the bottom row of the menu.[/list] [*] Both Major and Minor Rewards are slidable in case players receive more rewards than can fit on the menu normally.[list] [*] Gnome-a-Palooza we’re looking at you…[/list] [*] All rewards for a single reward type (e.g. Gold, Souls, etc.) will be combined together in a single reward. [*] Any reward that comes from multiple sources will have a sack icon over it (similar to the loot icon on Gnomes). When a player interacts with that reward it will bring up a popup that will display all the sources that the reward came from. [*] Rewards that contribute to a shrine or level, will have a progress bar appear underneath them to display the progress they have after the new rewards are added. For rewards that may have 2 Shrines that progress them (due to Deep Shrines), each progress bar will appear separately. [/list] [i]Please note: We’re aware that there’s feedback that the text size is too small, particularly on mobile. We’re doing a pass of both the new battle rewards screens and existing screens across the game so that we can increase the size where it’s too small and take the time to make sure the text fits nicely in all languages the game supports. We will include these improvements in a future update.[/i] [img]{STEAM_CLAN_IMAGE}/7041285/f988632a0c124e038fd073e4c93a4e516c97ac84.jpg[/img] [img]{STEAM_CLAN_IMAGE}/7041285/83b49e962b2b23deccd1ebae4da58288d7a1fb27.png[/img] We have 3 new Achievements for this update: [list] [*] Touch By An Angel: Destroy 100 Angel Gems. [*] Boo to You: Destroy 100 Ghost Gems. [*] Thunderstruck: Match 100 Lightning Gems. [/list] [img]{STEAM_CLAN_IMAGE}/7041285/b2334728c9e58acc9c1408658260eeed856570e5.png[/img] [list] [*] We have added some new Heroic Gems to the game for future Campaigns. [*] In the Daily Plunder menu, we have made it easier to continue Daily Adventure Battles, the Adventure’s slide-out will display after returning to the Daily Plunder menu from completing a battle for the Adventure. [*] We have made some small improvements for Special Weekly Goals:[list] [*] When players have rewards that are collectible, a button will appear in the Daily Plunder menu (replacing the ? help button on the Weekly Goal section), and it will display how many tiers are available [*] Any Troop that contributes to Weekly Goals will have the point icon at the bottom of the Troop’s portrait (similar to Legends Reborn). [/list][/list] [img]{STEAM_CLAN_IMAGE}/7041285/61c41df954fdaa1c19dc48eb0f12d72d03f05881.png[/img] [list] [*] We have made further changes to fix the issue where the Blood Frenzy buff to enemy teams would apply to the whole team whenever an enemy Troop was summoned or transformed. [*] We have fixed the issue where a trait summoning a new Troop in Blood Frenzy PvP would cause the game to soft lock in some situations. [*] We have made additional changes to fix the issue where Pharaoh Khafru’s legendary trait would sometimes cause the game to soft-lock.[list] [*] We will continue monitoring this so please let us know if you experience it in 8.3.[/list] [*] We have fixed an issue where in PvP the opponent’s Immortal Troops would take on your own Troop’s Traits even if the Immortal Troop Level didn’t allow for them to have the Traits unlocked. [*] We have fixed an issue where the left hand side event buttons would disappear from the world map if you navigated to PvP by going to the Dailies menu > select the daily task > Go to task > play a battle > return to world map [*] We have fixed an issue where old accounts that hadn’t completed the tutorial and are returning to the game would sometimes get stuck looping through the intro quest battles. [*] We have fixed an issue where an “Inactive Reminder” notification would pop up even if you had already played that day. [*] We have fixed an issue where if you had scrolled up in chat to read older messages, you would be sent all the way back to the bottom of the chat when a new message was posted. [*] We have fixed an issue where if you were looking at the oldest message and scrolled down you would have a big block of empty chat space at the bottom of the latest message. [*] We have fixed an assortment of smaller issues. [/list]