7.30 Update

1. In the current Battle of Evolution, the terminal weapons selected to participate in the Battle of Evolution will also be highlighted, even if they reach T3 2. In the current Battle of Evolution, every 200 waves will increase the level of wave increase, meaning that reaching level 1000 only requires reaching wave 500, while reaching level 3000 only requires reaching wave 1000 3. Reduced the number of monsters in high wave situations of Evolution Wars to improve wave triggering efficiency 4. Fixed the issue where the skill overload burst damage increase was incorrectly set to "total damage increase", and changed the additional ammunition consumption to decrease with level increase 5. Fixed the issue of production lines not being refreshed and unable to obtain wave resources after wave triggering 6. Fixed the issue where in the Battle of Evolution, the total number of skills can be exceeded through special operations 7. Increased the ballistic speed of explosive weapons 8. Fixed issue where terminal energy can be repeatedly obtained through unexpected means in the settlement interface 9. Breaking down the link device will no longer return to the top of the list 10. In order to reduce the frequency of weapon replacement in the early stage, the terminal weapons entering the Evolution War now will receive correction if the maximum level obtained from danger difficulty is lower than the difficulty unlocking level * 20 11. Fixed the issue of using shortcut keys to skip waves in the Battle of Evolution 12. Now, in the case of achievements without receiving rewards, an additional prompt will be highlighted to display the button position *It is easy to feel the game stuttering when there are too many barrages and monsters. Please enable performance mode in the game settings.