6 Month Celebration - SAM/ASM Saga Sale

Always Sometimes Monsters

Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.

[img]{STEAM_CLAN_IMAGE}/5611244/cf8841e37e2e617e40209b5645988d277e2e2322.png[/img] Wow. The calendar just kind of melted away, huh? It feels like yesterday we were prepping for launch, and now we're officially 6 months past release. To celebrate, [url=http://store.steampowered.com/app/441440][b]SAM is 30% off[/b][/url], and [url=https://store.steampowered.com/app/274310][b]ASM is 70% off[/b][/url] until [b]October 12[/b]. A lot has happened in that time (both in-game, and out), but it's been a great ride so far. There have been nearly [url=https://store.steampowered.com/newshub/app/441440?emclan=103582791453696086&emgid=2915473311420658231]60 build updates[/url] for [url=http://store.steampowered.com/app/441440][b]Sometimes Always Monsters[/b][/url], including [url=https://docs.google.com/spreadsheets/d/1NCxTU6z4gNTWzwF1XppNqhCkm6-U2c1r6-KGZoX3FzY/edit?usp=sharing]over 600 individual changes[/url], additions or improvements, along with around [url=https://store.steampowered.com/newshub/app/441440?emclan=103582791453696086&emgid=2915473311420658231]30 significant new content additions[/url] (features, scenes, or significant characters). Needless to say, the game has changed a lot since launch, and will continue to evolve as we casually work on it. We still love adding things, improving the experience, and expanding the world players can explore with each subsequent playthrough. Thanks to its success, we have runway to continue doing this for the foreseeable future, and appreciate all of the feedback we've been given from the community. On top of the updates, we managed to drop some [url=https://store.steampowered.com/app/1341860/][b]Hot DLC[/b][/url], release [url=https://store.steampowered.com/app/1361110][b]Karen: An Outrage Simulator[/b][/url] to rave reviews (our highest rated game ever), complete [url=http://www.vagabonddog.com/blog/no-words-games]two game jams[/url] with our community, start preliminary work on our next major project, and maintain a routine [url=http://twitch.tv/vagabonddog]streaming schedule[/url]. It's been a wild half-year, and we couldn't be happier with all that's happened. Despite the world being so turbulent, our community has been incredibly supportive of our efforts, and we can't thank y'all enough. This has been one of the most productive periods in our company's history, and we've got your motivation to thank for it. Take care, and we'll see you at the next update! [h3]- VD[/h3]