If you played our game, you probably have slayed a Crusher with an Ice Axe or blown up a bunch of puppies with an Exploding Bunny. But you can come across many other interesting cards from the wide selection our Early Access game offers (119 cards in total!) that might have a less obvious benefit at first sight. This is our selection of cards you can use in a more tactical way.
[img]https://media.giphy.com/media/MVxU7Pr6gbWW2VOuzK/giphy.gif[/img]
[b]1. Movement Disfunction[/b]
Memory’s hacking and controlling abilities are a great asset in a battle against the deadly robots. She can immobilize and disarm these machines, but with the Movement Disfunction card, she can make them go to any of the indicated hexes. This can be useful if you want to disengage from an enemy without discarding any of your precious cards. Moreover, you can make those Crushers, Puppies or Drones walk into a hotzone that will make them suffer damage, like the one below.
[img]https://media.giphy.com/media/LYEcVx85h8xeuYFjmN/giphy.gif[/img]
[b]2. Quick Reflexes[/b]
This one will block the effects of a card, so basically anything the enemy plays in order to be able to do you harm. However, it also protects you from yourself, or from friendly fire, making you able to pull tactical moves like luring all enemies around you and then throwing a Bunny on yourself to blow them all up. Just make sure you have enough energy first!
You can play the same trick with Su's Raise Defense and a Hand Grenade, like on this GIF:
[img]https://media.giphy.com/media/HlnHbSWjxnwTQsRk8T/giphy.gif[/img]
[b]3. Lasso[/b]
Among the many powerful weapons Hunter has in his hand, this card might seem a bit less ‘cool’. However, it can prove itself useful on a number of occasions when tactical moves come in place. It can come in handy when you are out of stamina and can’t move closer to your enemies to slay them with melee attacks. It doesn’t cost anything so if you’re out of energy, you can still pull a robot close and strike it with a Punch using the skill buttons. And if you’re enemy is standing near a hotzone that gives a card but deals damage, you can walk opposite it with Hunter and pull the robot into the hotzone.
[img]https://media.giphy.com/media/C1UB9LDdujpkHCSV5i/giphy.gif[/img]
You can also use it as a debuff move - since, again, it costs zero energy. Let's say you have to deal with a Puppy that played a Strike Back or Quick Reflexes card to block your attacks. If you play a Lasso on it before throwing an Exploding Bunny at it you can make sure it won't be able to avoid being blown up!
[b]4. Press The Advantage[/b]
Though it costs a lot (4 energy points), this card can be a great trick up your sleeve: it will give Hunter an additional turn, and thus a chance to kick more robot butts. Save it for a time when you have some energy hotzones around or have already used a Battery card that increases your starting energy though.
[img]https://media.giphy.com/media/rainSR2sMg3JkfyBv1/giphy.gif[/img]
[b]5. Delete Program[/b]
This powerful little card of Memory gives you a sneak peek into the hand of an enemy of your choice. Can be useful to make Puppies lose their sneaky Cripple cards that can immobilize your heroes or force a Drone out of its healing powers by making it discard a Repair Ally card!
[img]https://media.giphy.com/media/MikPiAdxB7iUgtjejE/giphy.gif[/img]
[b]6. Emergency Kit[/b]
Might seem harmless at first glance, but this card can be very useful in Alex’s hands. It can give them or a hero of your choice an additional card. If you play it before attacking a Puppy that has Strike Back, you can end up getting more cards in the same turn still.
Have you come across other cards that you could use for different tactical moves? Let us know in the comments or join our Discord community to discuss the game!