4 player Local Co-Op is Foursome (Update 30 - 27th Oct 2016)

UTOPIA 9 - A Volatile Vacation

A fast moving, rogue-like 3D twin-stick shooter set on a tragicomic future world. Described as “the ultimate holiday, where nothing is as it seems”, Utopia 9 takes you to the worst possible vacation destination imaginable. Utopia 9 is the absolute definition of false advertising.

[img]http://utopia9.com/images/Steam/4PlayerCoop.gif[/img] Hey everyone! Today's update is a big one and features not 1, not 2, not 3, but a whoopin' 4 player local co-op! So gather your friends and fetch your game controllers, this vacation will be a BLAST! [h1]Local Co-op[/h1] You can now play the game 1 to 4 players in local co-op mode. As more players were introduced we found certain things had to be improved. As an added benefit this means the existing 2 player local co-op mode has also been improved significantly as a result. [list] [*]Added color-coded particle effect to player corpses. [*]Added color-coded selection circle to alive players. [*]Armors of players no longer loses their helm in local co-op. [*]Players are now restricted from moving to far from eachother. [*]Mutate- and Sample-dialog is closed automatically in local co-op. [*]Interaction hints now show icons of buttons and items. [*]Players outside the playable areas are now "recovered" to a closer position. [*]Each crate contains items according to the number of players. [*]Added new mutation and sample icons for player 3 and 4. [*]Added character portraits for player 3 and 4. [*]Main Menu updated to support player 3 and 4. [*]Health and stun reduction of enemies scale with the square root of the number of players. [/list] [h1]Game Controller Support[/h1] We noticed trigger buttons sometimes being mixed up when multiple XBox (or XBox-like) controllers with the same name were connected. To solve this we've had to replace the input API we've previously used. As a positive side-effect more controllers should now be working without customized setup. If you encounter any problems, make sure to let us know in the forums! [list] [*]Fixed trigger buttons sometimes being mixed between some controllers. [*]Added more default controls setups for common controllers. [*]Each input in the controls setup now corresponds to a specific controller. [*]Fixed multiple cases of user interface losing focus when using game controllers. [/list]