A fast moving, rogue-like 3D twin-stick shooter set on a tragicomic future world. Described as “the ultimate holiday, where nothing is as it seems”, Utopia 9 takes you to the worst possible vacation destination imaginable. Utopia 9 is the absolute definition of false advertising.
[img]http://utopia9.com/images/Steam/4PlayerCoop.gif[/img]
Hey everyone!
Today's update is a big one and features not 1, not 2, not 3, but a whoopin' 4 player local co-op!
So gather your friends and fetch your game controllers, this vacation will be a BLAST!
[h1]Local Co-op[/h1]
You can now play the game 1 to 4 players in local co-op mode. As more players were introduced we found certain things had to be improved. As an added benefit this means the existing 2 player local co-op mode has also been improved significantly as a result.
[list]
[*]Added color-coded particle effect to player corpses.
[*]Added color-coded selection circle to alive players.
[*]Armors of players no longer loses their helm in local co-op.
[*]Players are now restricted from moving to far from eachother.
[*]Mutate- and Sample-dialog is closed automatically in local co-op.
[*]Interaction hints now show icons of buttons and items.
[*]Players outside the playable areas are now "recovered" to a closer position.
[*]Each crate contains items according to the number of players.
[*]Added new mutation and sample icons for player 3 and 4.
[*]Added character portraits for player 3 and 4.
[*]Main Menu updated to support player 3 and 4.
[*]Health and stun reduction of enemies scale with the square root of the number of players.
[/list]
[h1]Game Controller Support[/h1]
We noticed trigger buttons sometimes being mixed up when multiple XBox (or XBox-like) controllers with the same name were connected. To solve this we've had to replace the input API we've previously used. As a positive side-effect more controllers should now be working without customized setup. If you encounter any problems, make sure to let us know in the forums!
[list]
[*]Fixed trigger buttons sometimes being mixed between some controllers.
[*]Added more default controls setups for common controllers.
[*]Each input in the controls setup now corresponds to a specific controller.
[*]Fixed multiple cases of user interface losing focus when using game controllers.
[/list]