4.1 - Terra Firma

Shovel Knight: King of Cards

Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all! Leap, Shoulder Bash, gather new subjects, and strategize your way through this prequel in your quest to become King of Cards!

A new update is here to keep your pixels sharp and Joustus battles jubilant! [h2]Shovel Knight Design Series[/h2] But first... have you ever thought about what we think about when making games? Well, think no longer! [url=https://yachtclubgames.com/2020/02/king-knights-mobility/][img]{STEAM_CLAN_IMAGE}/36191130/1e8916ef532c19beb8c916ee712d1c0add7a2c04.png[/img][/url] Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon! [h2]Joustus Free Play[/h2] [img]{STEAM_CLAN_IMAGE}/36191130/f9832e03fc894efc83a88ecbd63bb038f3b9df3c.png[/img] Have you ever wanted to play Joustus with a friend? There’s a new secret mode where you can! If you press up in front of the mirror in King Knight’s room, now you can setup decks, board layouts, and more and play against a friend to your heart’s content. [img]{STEAM_CLAN_IMAGE}/36191130/43e3efe19e764a46edb302675f2aca33841464b2.png[/img] [h2]Changelog[/h2] [list][*] [b]New![/b] 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale. [*] [b]New![/b] Added Joustus Free Play mode! Go to King Knight’s room and speak with the mirror to begin. [*] [b]New![/b] Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot! [*] [b]New![/b] In New Game+, gold multiplier info has been added to the level map menu. [*] Change: Steam Sync option has returned to the Feats menu. [*] Cheat compatibility improvements. [*] Localization improvements. [*] Change: An exit sign post has been added to the single screen treasure area in world 2. [*] Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chester’s Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store. [*] Change: Blazorb is no longer required for 100% Joustus opponent victory. [*] Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward. [*] Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen. [*] Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats. [*] Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead. [*] Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states. [*] Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck. [*] Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately. [*] Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void. [*] Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons. [*] Fix: Turncoat effect not following King Knight correctly during screen transition. [*] Fix: Turncoat roll could send the player through a collision ceiling when jumping. [*] Fix: Turncoat roll could travel higher than intended when activated during jump rise. [*] Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring. [*] Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit. [*] Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects. [*] Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state. [*] Fix: Bladescale could sometimes miss catching his thrown sword. [*] Fix: Rodent Regalia collision issues [*] Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly. [*] Fix: Issues when obtaining repeated wisps in World 4’s Joustus House [*] Fix: Issues with dialogue getting stuck when challenging World 3’s Joustus House champion [*] Fix: Bash count stat would increment during certain cinematic scenes. [*] Fix: Can no longer miss 1 turn to win card rewards [*] Fix: Using the Joustus Cheat Card “Play-Em-All” on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur. [*] Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls. [*] Fix: Money Bags would appear incorrectly when traveling through a warp wall. [*] Fix: Landing and running off the W2’s bonus platform using cheats could cause non-progression. [*] Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle. [/list] [h2]3/25 - Hotfix Changelog[/h2] [list][*] Fix: King Knight’s next jump would become unintentionally floaty after rolling once with Turncoat. [*] Fix: King Knight endless spin bounce cheat could cause cinematics not to progress under certain circumstances. [*] Fix: New Game+ Heirlooms would have no cost when battling with Propeller Knight. [*] Fix: Teethalon Rope now doesn’t appear when visiting the area again. [*] Fix: Joustus Deck Counts fixed for cards that had their side reversed [*] Fix: Multiple issues addressed for staying in airship invasion scene. [/list]