2nd language update is live now!

RUINER

RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.

[b]Ciao! Merhaba! The second language update for RUINER has just arrived![/b] This time it’s the long-awaited [b]Italian and Turkish[/b]. Both localisations are complete and polished, locked and loaded. In the name of the whole [b]Ruiner Team[/b] and the [b]Turkish and Italian[/b] players, hats off and [b]BIG THANKS[/b] to the translators, who did the work in their free time, out of sheer goodness of Their Hearts and the love for [b]Ruiner[/b]. Standing ovation goes to: [b]The Turkish group[/b]: [list][*]AiBell Game Localization[/list] [b]The Italian group[/b]: [*]Alessio Patroncini [*]Claudio Lenato [*]Jacopo Cremonesi [*]Marco Mottura [*]Riccardo Di Giovanni [*]Simona Giusti[/list] [b]Thanks again, Puppies <3[/b]. It wouldn’t have happened without you. You’ve just made history! [i]Sizi seviyoruz, Türk Yavrucaklar! Stateci bene, Cucciolotti Italiani![/i] [h1]Wait, there’s more?[/h1] Of course! We updated our credits with the new translators, duh. Puppy’s back on the men… I mean, back in the menu. Main menu. (Those of you who experienced the blackness will know what I mean.) Plus, for the [b]Linux version[/b]: all the cutscenes will now trigger correctly, bugs that caused sound problems in cutscenes are a thing of the past, and also, [b]Credits[/b] can now be accessed from the menu. We hope we’ve made you a tiny bit happier today. Let us know if we have. [i]Now play dead! That’s a good boy.[/i]