28 DAYS LATER

Unit 4

Fast paced platforming action, cooperative gameplay up to 4 players, an elite squad of agents with amazing skills, space travels, exploration, unique missions, fancy characters, incredible fights with huge bosses, trade, minigames and much more!

Hello world and welcome on Unit 4 here on Steam. The game is avalaible since a while but it's time to give you all the proper welcome we didn't have the chance to work on one month ago. Unit 4 is born as a console exclusive but plans can change sometime and that's what happened to us and to our first game just a few days before the launch. Of course it has been great for us but we've been pushed in a loop of hard work & crazy busy days with E3 in the middle and GamesCom on the way, so we've been able to pop-up here and say hello right now! During this first month we heard your feeds and we worked on many different updates to polish the game and fix bugs. We had two different updates after launch (the first one at the end of May, the second one during the first week of June) but it's time to make the point on how things are going and on what is going to happen in the near future. First of all, you can find a list of fixes made yesterday, including the old stuff already changed with the previous CU: [list] [*]Jump has been made more fluid, if you jump once, you can jump again as you touch the floor (we deleted the jump delay originally implemented) [*]Bees colliders fixed [*]Rose drones colliders fixed [*]Resolution problems fixed (16:9 proportion is maintained even if 1920x1080 res is not available) [*]Garriott Starship is now in the Encyclopedia Galactica [*]Achievement "Look at my garage!" text is now correct (now the showed number of pieces you must buy from Pablo is 48, instead of 20 that was the wrong number, previously visible in the description of the achievement) [*]SFXs volumes have been fixed [*]Yellow Fashion Sprite fixed (during movement Yellow’s hat disappeared, now it stays visible) [*]Security systems and laser levels have been fixed (some of the traps sometime didn’t work as intended) [/list] So what's going next? We are still working on various fixes and optimization even because Unity update we had to do, broke things here and there as usual. The largest part is already fixed but we are now investigating on how this affected the first DLC of the game, we are going to announce in the next weeks. Stay tuned and thank you for your support!