[b]■ Performance Optimizations[/b]
1.Fixed an issue where the game volume was incorrect upon first installation.
2.Resolved lag when adjusting volume in the settings menu caused by real-time cloud saves.
3.Optimized memory leakage in the world map interface.
[b]■ Bug Fixes[/b]
1.Fixed an issue where canceling the creation of a caravan still deducted money.
2.Resolved issues with unlocking advanced ingredients such as cheese and bacon.
3.Fixed problems where certain recipes could not be unlocked.
4.Addressed an issue where the caravan limit was 11, but players encountered a "not enough money" error after building the 9th caravan.
5.Fixed an issue where the [Sea Trade] storyline in the story replay menu could not be unlocked.
6.Corrected a bug in Nefertiti’s commission quest where a dish requiring fish meat incorrectly used chicken meat.
7.Fixed a bug where failing the year-end review did not trigger the corresponding achievement.
8.Addressed occasional issues where caravan transportation would go in the opposite direction.
9.Fixed occasional issues where sub-tasks in the mission system were not properly checked off.
10.Corrected some spelling errors.
[b]■ Gameplay Optimizations[/b]
1.Adjusted the UI for the language switch function in the settings menu to make it easier for English-speaking players to find the option.
2.Improved the navigation close-up window: enlarged the interaction click area and added a feature to remember the previous state. If the player minimizes the close-up window during navigation, it will remain minimized for future trips.
3.Added a [Quick Cook] toggle in the sailor training and recipe pages. Once enabled, players no longer need to manually cook dishes, making it easier for those with repetitive strain injuries.
4.In some cooking interaction scenarios, a [Skip] button has been added in the top-right corner. This feature is unlocked after recruiting Diego in the main storyline.
5.Adjusted the clickable areas of functional NPCs in markets, guilds, and taverns to the top layer so they won’t be blocked by other characters.
6.Added simple tutorial help sections in markets, guilds, and recipe pages, allowing new players to review tutorials at any time. Further improvements are planned for this feature.
7.Added text prompts in the factory interface for all locked/unlearned facilities, explaining how to unlock them.
8.Pirate-dropped recipes can now be purchased with gold coins. Scott has taken on a side job, selling recipes that circulate among pirates, saving players from the frustration of low drop rates.
9.Added a skip toggle on the pirate battle loading screen, allowing players to skip battles without first entering the fight and then clicking skip, saving time.
10.Improved the tutorial flow for Martha's Confit Duck in Paris to prevent players from getting stuck in the main storyline due to tutorial mistakes.
[b]Developer Note[/b]
Thank you to all the players who provided valuable suggestions and feedback! We’ve received many other issues and optimization ideas, and we’re working hard on developing solutions for future updates.
As we celebrate the Spring Festival in the Year of the Snake, our entire studio would like to send our best New Year wishes to all the players supporting us!
May you, like the Harvest God, in the new year:
-Gather wealth from all directions
-Travel the vast world
-Savor exquisite delicacies
-And enjoy great health and happiness!
Thank you for your support, and we hope you enjoy "The Road to Harvest!"