24 hours later

Hey everyone! Thank you all for trying out Fray Fight, we hope you’re enjoying! It’s been a little bumpy to start, but we’ve been reading your feedback and we've been trying to make improvements quickly! Here’s a list of changes we’ve made over the 24 hours. [h1]Gameplay[/h1] * Reduced the player and mob Hitboxes * Made it so bosses always drop souls * Made it so monsters do not teleport on top of you when the boss waves start * Fixed crit chance not working with Berserker and Soul Catcher * Added functionality to make space bar work as select * Fixed several achievements that were either not unlocking or unlocking at the wrong time * Tornadoes now actually pull mobs * Buffed the Wizard * Made the wave difficulty scaling a little faster past wave 20 * Fixed an issue where Toad would lose their primary attack * Improved coin hitboxes and improved magnet * Updated translations for several languages [h1]Performance[/h1] * Added a setting to lock the frame rate, this should greatly improve performance on lower end devices and should reduce the number of resources the game uses on higher end devices. * Improved our sound effects manager to prevent many effects from playing simultaneously. This should greatly improve performance further in the game. (IM LOOKING AT YOU LIGHTNING BUILDS) * Reduced the size of some assets that were only being rendered at 40% of their size. * Removed lingering entities [h1]Future plans[/h1] Over the next few weeks plan on making many more changes, here's just a small list of whats to come. * More vertical skills * More upgraded versions of existing skills * New lava environment with unique monsters * More unique mobs and special events * Clearer UI with what you need for each upgrade * More SFX and Music