20th July RUSH update notes

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32783701/e75bca849c47e1ab3612eba317cd50b78d2034b9.png[/img] Added new control options for those wanting to be more creative with flight, or if you just need to give your arms a rest. [list] [*] Vive/Rift controller 'Tilt to Steer' (single-handed) [*] Vive/Rift controller 'Point to Steer' (single-handed) [*] Thumbstick control (Xbox controller or Rift Touch) [*] Touchpad control [/list] Other notes: [list] [*]Fixed issue where users on Rift would not be able to use their hands while running in SteamVR mode [*]Improved readability of look to start reticle [*]Refined initial races balance - should be easier to unlock the second track now [*]Added new crash effects [*]Fixed issue where players could clip through the ground [*]Fixed bug to stop laser pointer appearing during flight [*]Fixed bug to stop infinite waterfall effect [*]Added new multiplayer icon to help denote platform or lack of avatar [*]Fix for some achievements [*]Fix for calibration error where player would appear small if they selected seated in calibration (note if this still occurs, please re-calibrate from the option menu) [*]Tweaked tutorial to help clarify flight control [*]Fixed issues on some of the props/toys [/list] Thank you for all the support - we’re thrilled to see people enjoying the game. Please continue to provide us with feedback and suggestions and we’ll continue to make Rush the best it can be! - Rush dev team