2024 begins!

Happy New Year! Whilst we've been terribly quiet, work has been continuing, and we're hopefully not too far from making the second level publicly available. We've been trying to have plenty of variety in the levels; some are going to be easier for the 2d player, some for the VR player. The first level has a lot of zig-zagging, multiple routes, and scope for huge subterfuge for the pancake player. This next level is very different - the 2d player moves along a fairly linear path (with plenty of cover and branching-and-collapsing-routes), and it's *much* clearer to the VR player how far through the level the Heister is. At the end, there's many routes to the exit. This level also takes place in a 180 degree arc, meaning a very different VR experience. It's available now in bleeding_edge. Remember! Your feedback is important! Are any levels too hard? Easy? Confusing? Suggestions for new levels or mechanics? We're always here to listen! The Action Replay system is also available, and it really works well to get a "Oh what, you went THAT way!" response; this also helps players to evolve strategies to beat each other constantly. [img]https://cdn.discordapp.com/attachments/1125387597590581341/1158726995711119492/image.png[/img]