Enter a novel digital universe with infinite possibilities. Whether you resonate with people around the world in a casual conversation, playing games and socializing or you riff off each other when creating anything from art to programming complex games, you'll find your place here.
A bunch more settings! I was going to do more today (like the trackers), but I got busy with meetings. More to come soon!
[h2]New Features:[/h2]
- Add Voice Settings, which allow specifying the voice status when user logs in (requested by @akiram_, issue #1767)
-- Start Unmuted (default) - when logged in, you start unmuted
-- Start Muted - when logged in, you always start muted
-- Remember Last - remembers last mute status across logins
- Add "Opt out of media metadata" privacy setting (based on some historical feedback and concerns from users, issue #1736)
-- When you enable this option, you will be excluded from metadata in captured media (typically virtual photos & audio clips). You will still appear in those media assets, but no information, such as your UserID and position in the scene will be stored alongside it.
-- If you become aware of any users are modifying their clients to ignore this opt out, please report them to the moderation team, as this would be considered harassment.
- Added "Do not show me in screenshots" privacy setting
-- When enabled, you will not be rendered in screenshots captured in-game.
-- IMPORTANT: Please note that this does not affect realtime cameras, screenshots taken by methods outside of the game or captures done through other methods in-world that might be part of the world's mechanics.
[h2]Locale:[/h2]
- Merged Japanese locale update by @.aesc
- Merged French locale update by @j4.lc
- Merged Korean locale update by @mirpasec
- Merged English locale fixes by @lexevo, @shadowpanther and @_deltawolf
- Merged missing English Gamepad setting locale strings by @.aesc
- Merged Russian locale update by @shadowpanther
- Merged German locale update by @muppeq
- Merged Chinese locale update by modimobeikete
[h2]Bugfixes:[/h2]
- Fix invalid packet loss calculation for LNL resulting in numbers that are too large
-- The packet loss % is now also more accurage, including full decimal points, rather than being rounded to nearest percent