DanceXR Pure is an universal character model viewer and motion player that supports PMX(MMD) / XNALara (XPS) models and VMD / BVH motion formats.
Animation Performance ImprovementsPermalink
2024.10 update further improves the efficiency of the new motion system introduced several versions ago, now it is capable of animating a great number characters without obvious FPS drop.
In the new version a 7 character group dance runs at stable 100+ fps while the previous version average at 80.
Support for specular & emission mapsPermalink
New option to use specular map for metallic and smoothness values, enhancing visual of materials with metallic parts
Support for XPS emission maps that make certain part of the material glow
Feet Correction With High HeelsPermalink
New multi-point contact solving model that prevents clipping and corrects feet pose dynamically based on collision against ground.
Automatic toe bending on contact with ground.
Adaptive high heels pose
Procedural shoe model that fits perfectly with the contact points and high heel adjustments.
New option in accessory settings to attach external model to the feet.
Reworked First Person CameraPermalink
Works perfectly with the new motion system
Controlling head & hand movements in VR using headset & controller tracking
New auto hand pose for VR hands that uses controller input for hand gesture. You can change hand pose in VR hand settings under system settings.
Define Chorus Sections for the audioPermalink
You can configure chorus section for the audio and use it as data source to drive auto update values.
Other changesPermalink
Mirror now supports VR, you can now feel proper depth of your image in the mirror in VR.
New VR hand model that can interact with cloth simulation & particle dynamics
Settings for currently assigned motions for all characters are now listed together under the motion menu, for easier access.
Default key assignment for toggling UI has been changed to right hand thumbstick click
Fixed VR recording in creator edition
Camera is locked in VR when UI is visible
Cloth simulation and particle dynamics is more stable and smoother under variable frame rate condition.