Happy Ishtar! 🐇🥚
This update brings a bit more content to the demo, steps towards hacking mechanics in the core game loop, and a cessation of analytics. I got the data and feedback I needed, and now the game is on track for a 1.0 release this year.
Below is a list of changes for each update since Steam Next Fest.
[h3]2024-03-31[/h3]
[list]
[*] Added cybercastle map
[*] Added Cyberhicks that dispense TEK points
[*] Reduced eMoto turn acceleration
[*] Replaced the first door switch with a tablet
[*] Set the minimum stats value to 1
[*] Environmental audio tweaks
[/list]
[h3]2024-03-24[/h3]
[list]
[*] Made medkits emissive
[*] Added a medkit to the swamp
[*] Made flashlight more effective
[*] Small dialogue tweak
[*] Added an Easter egg that tells you when the game failed to load completely
[*] Disabled analytics
[*] Bugfix
[/list]
[h3]2024-03-12[/h3]
[list]
[*] Added music to cyberfortress and Gogol
[*] Bug fixes
[/list]
This game is still a work in progress, but at this point it is close to its final form. 7 more months of polish.