We created this unique single player game with a combination of Tower Defence and Roguelike. Come and create your maze, build your turret, defeat the invaders, and save the world!
NEW:
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35060301/182d52b59413f8a15b198ed442590941c128d95e.png[/img]
Apple of Heaven
For every passage tile in range 1, decrease attack range by 1 tile, and extra attack and extra damage from all sources increase by 100%.
The minimum attack range is 1 tile.
The World Outside of 2 Tiles
Gain a Telescope.
If the telescope is inside a turret’s attack range, the turret can attack targets that are inside the telescope’s range of effect.
↑now
Increase all the turrets’ blocked attack range by 2 tiles.
↑forever
correction:
Deepblue Melody: attack bouns 20%=>40%
Dissonance: attack increase on even from 50%=>100%, attack decrease on odd from 40%=>80%
Hourglass: accumulated value decrease on kill from -75%=>-25%
Self Learning Chip-Precision: change to accumulate 25+LevelNumber*2 attack on kill
The update was a real drain on us, and since the tests weren't complete, it would be around 12 noon.This edition will first log in beta version, log announcement, that is effective.