2019.8.15UPdate

变量 Variables

We created this unique single player game with a combination of Tower Defence and Roguelike. Come and create your maze, build your turret, defeat the invaders, and save the world!

NEW: [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35060301/182d52b59413f8a15b198ed442590941c128d95e.png[/img] Apple of Heaven For every passage tile in range 1, decrease attack range by 1 tile, and extra attack and extra damage from all sources increase by 100%. The minimum attack range is 1 tile. The World Outside of 2 Tiles Gain a Telescope. If the telescope is inside a turret’s attack range, the turret can attack targets that are inside the telescope’s range of effect. ↑now Increase all the turrets’ blocked attack range by 2 tiles. ↑forever correction: Deepblue Melody: attack bouns 20%=>40% Dissonance: attack increase on even from 50%=>100%, attack decrease on odd from 40%=>80% Hourglass: accumulated value decrease on kill from -75%=>-25% Self Learning Chip-Precision: change to accumulate 25+LevelNumber*2 attack on kill The update was a real drain on us, and since the tests weren't complete, it would be around 12 noon.This edition will first log in beta version, log announcement, that is effective.