Explore 6 x 6 x 6 = 216 rooms of randomly generated hazards and enemies while collecting the necessary artefacts. Hundreds of monsters are roaming inside, guarding the sword shards — the last known thing to be capable of defeating the demonic castle owner.
Starting from version 1.685, you can encounter a new enemy at certain dates around the Halloween - a skeleton from ConE1!
Also, I've finally finished integrating chinese translation, though I think I will use better font in another update.
More little updates under the hood:
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[*]20 new enemy formations (patterns) and 20 new room tile formations (terrains) added to the level generation system.
[*]Instead of loading a game without any language if you pressed Esc at language selection (or if the language file is missing), English language is loaded from internal backup.
[*]Now enemies also move crates. Previously only the heroes could.
[*]Message show time increased so that you can read long texts easily.
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Bugs fixed:
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[*]Character selection and options music doesn't stop now.
[*]Music will start to play again in options if you've disabled and re-enabled it.
[*]You can exit FEATS (achievements) menu with Esc keyboard key now.
[*]Now you cannot accidentally destroy an equipped armor that has no durability left while shooting it in the inventory.
[*]Pausing in-game with gamepad works better now.
[*]Diagonal movement with gamepads was somewhat broken for some types of gamepads, fixed.
[*]Thanks to Steam gamer SaltySteve for taking time to test different configurations and find out what should we do to fix the X-Box gamepad problem!
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