2017 Halloween update

Castle of no Escape 2

Explore 6 x 6 x 6 = 216 rooms of randomly generated hazards and enemies while collecting the necessary artefacts. Hundreds of monsters are roaming inside, guarding the sword shards — the last known thing to be capable of defeating the demonic castle owner.

Starting from version 1.685, you can encounter a new enemy at certain dates around the Halloween - a skeleton from ConE1! Also, I've finally finished integrating chinese translation, though I think I will use better font in another update. More little updates under the hood: [list] [*]20 new enemy formations (patterns) and 20 new room tile formations (terrains) added to the level generation system. [*]Instead of loading a game without any language if you pressed Esc at language selection (or if the language file is missing), English language is loaded from internal backup. [*]Now enemies also move crates. Previously only the heroes could. [*]Message show time increased so that you can read long texts easily. [/list] Bugs fixed: [list] [*]Character selection and options music doesn't stop now. [*]Music will start to play again in options if you've disabled and re-enabled it. [*]You can exit FEATS (achievements) menu with Esc keyboard key now. [*]Now you cannot accidentally destroy an equipped armor that has no durability left while shooting it in the inventory. [*]Pausing in-game with gamepad works better now. [*]Diagonal movement with gamepads was somewhat broken for some types of gamepads, fixed. [*]Thanks to Steam gamer SaltySteve for taking time to test different configurations and find out what should we do to fix the X-Box gamepad problem! [/list]