Large update with 2 new cube related systems!
1. Weird Cube Upgrades/Sidegrades!
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-Forges now offer 1 randomly chosen cube upgrade per 2 cubes you have
-These upgrades are locked to a specific cube when generated and are generally very cheap
-Cube upgrades also make that cube limited allowing you to only place it every X minutes
(1 starting use, they accumulate over time in hand, dont worry there is new UI for this, without this people would only use their most upgraded cube which would be a huge problem)
-Upgrades are quite random and can generate some very bizaar options, as such pick carefully what upgrades are worth it!
-58 upgrades total
2.Locked AI Cubes
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-Some enemy cube slots start locked (this accounted for during the enemy generation)
-This means they cant be placed until X time into the battle
-This hopefully helps make the battles have more flow where you can for example:
--start in a bad spot but if you hold out long enough the AI unlocks a bad cube and really slows down
--start in a good spot but if you take too long the enemy might unlock something really dangerous
-In general this should make battles less one sided and pre-decided in the first minute.
-Update also contains a bunch of background AI number adjustments which should reduce the amount of setups which literally could never win and setups which are completly broken.
Other Patchnotes overview:
-Cubes with uses (due to cube upgrades or otherwise) now show a simple overview of their uses amount in the UI.
-Enemy cubes in battles cant be any of the cubes the last enemy you battled started with
-16 new consumables, 2 curses, 1 golden perk, 1 upgrade
-42 (non AI) balance changes
-24 spelling fixes, 10 descriptions improved
-Tons of miscellaneous qol changes, general improvements, new tooltips, important fixes and modding additions.
Full patchnotes as always in game.
Big update this month cause it was a good month were I managed to do work well. Do not expect this size of update every month.
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