A match-3 city building strategy game with building interaction, resource management, and more!
Hi again! Today update is content update for valentines day. January was a very busy month for me (college semester begun and other projects) This update also include some balance changes that I hopes decrease the randomness of the game and make late game more manageable.
[h3]Mechanics[/h3]
[img]{STEAM_CLAN_IMAGE}/41421100/3d2faf2e22a5016c6250109f2d169ccc45006a7f.gif[/img]
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[*] In love : Two houses in 2 tile range of each other have a small chance to be in love.
Love bubble will show on the map.
When 2 houses with in love status is merged, they will produce 1 - 3 children, workforces and bonus points.
[*] Children
Children take 1 extra food and can't do work.
After 7 days, children will turns to functional adults.
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[h3]Powers[/h3]
[img]{STEAM_CLAN_IMAGE}/41421100/946096058f6fc68983f1cbfabb8ee72a9c5c7206.png[/img]
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[*] Blessing : Change to boost production of buildings in range.
[*] Love angel : Inflict love effect to every houses in range.
[*] Harmony : Void all debuff for the next 4 days.
[*] Relocation : Move a building.
[*] Swap : Swap position between 2 buildings.
[*] Each power now have a cooldown time.
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[h3]Actions[/h3]
[img]{STEAM_CLAN_IMAGE}/41421100/bcccbff672e3b83b3d5e7c38b0532b5170b1d06d.png[/img]
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[*] Change all card removal action with 1 free discard action.
[*] Inspection : Service buildings stop working for 7 days. Then the next 2 week it will produce 100% more resources.
[*] Holy week : Every temple takes 1 food every day. After 7 days they generate 24 faiths each.
[*] Sin city : Quadruple crime rate, double the fine.
[*] Deathcare : House will disappear instead of turning into graveyard.
[*] Commute : Building also check for all house in the same column, row. Increase food requirement by 2.
[*] Baby boomer : Married couple produce 2 more children for 2 weeks.
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[h3]Levels & map[/h3]
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[*] Show map thumbnail instead of rendering the entire map.
[*] New map Samut Prakan
[*] Unique building "Wedding venue" Inflict love to a houses in range every 2 days.
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[h3]UI[/h3]
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[*] Event timeline collapse, expand on hover.
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[h3]Balances[/h3]
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[*] Option to skip adding building card if you already have at least 5 buildings.
[*] Museum increased range and gives 4 workforce for every ruin destroyed.
[*] Add different faith buildings to build-in levels.
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[h3]Steam[/h3]
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[*] Rank and leaderboard for each build-in levels now accessible from menu.
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