[img]{STEAM_CLAN_IMAGE}/38835220/086b3fe3be04f5135531a2709371c6a03c51bd1d.png[/img]
[b]Feature: New character[/b]
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● All-new robot SUTEKISS!
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https://www.youtube.com/watch?v=NLAzulNN8Pg
[b]General Changes[/b]
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● Additional Steam Achievements added to the game
● Score gains from attacking is reduced by approximiately 17% due to Overdrive Meter gain change
● Steam Achievement 'Big Damage' has been adjusted due to combo damage change
● Steam Leaderboards for Maniac Story and Maniac Endless reset to recognize major version change
● Random select has been repositioned and duplicated to the left and right sides on the Character Select screen
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[b]Fighting Mechanics Changes[/b]
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● Combo damage will now begin to scale at 3 or more hits, reaching maximum scaling at 10 or more hits
● [2.0b] Hits following the initial hit of target combos or multi hit attacks will not progress the damage scale
● [2.0b] Hyperdrive regresses the damage scale by 1 hit upon activation
● Reduced Overdrive Meter gains from attacking by approximately 17%
● Round clock speed has been slowed slightly, adding approximately 9 true seconds to each round
● Expanded input window to perform Dash by 3 frames
● Characters are now fully invincible for the remainder of a cycle after landing on feet from taking an airborne hit
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[b]Character Changes[/b]
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● RINGKING: Reduced damage of Crouching Heavy Attack from 50 to 30. Extended rear hitbox of Command Heavy Attack by 4 pixels
● MEGASTAR: Extended front hitbox of Crouching Heavy Attack by 3 pixels
● NEKOGAMI: Added forward movement to Command Heavy Attack
● DRAGONOH: Increased damage of Overdrive Dragon Punch from 40/40 to 50/50. Extended front hitbox of Crouching Heavy Attack by 3 pixels. Expanded input window to perform Claw Combo (target combo) significantly
● MASAMIOH: Changed Heavy Attack base hurtbox from standing to crouching. Changed Crouching Heavy Attack base hurtbox from standing to crouching. Extended rear hitbox of Command Heavy Attack by 4 pixels, and increased forward movement
● AUTOFIVE: Increased damage of Heavy Attack from 40/40 to 50/50. Reduced damage of Crouching Heavy Attack from 50 to 40. Reduced damage of projectiles while retracting from -50% to -75%
● [2.0b] AUTOFIVE: Reduced damage of all projectiles by 20
● GRANDSKY: Expanded input window to perform Voyage by 3 frames
● YUMELODY: Reduced damage of Heavy Attack from 70 to 50
● HEAVYTEX: Expanded input window to perform Howdy by 3 frames
● [2.0b] HEAVYTEX: Increased damage of all projectiles by 10
● UCHUZINE: Increased damage of Heavy Uchu Copter from 30/30/30 to 40/40/40. Increased damage of Overdrive Uchu Copter from 40/40/40 to 50/50/50. Increased damage of Command Heavy Attack from 40 to 50, increased forward movement, and extended rear hitbox by 4 pixels. Expanded input window to perform Punch and Kick Combo (target combo) significantly
● MAXCYBER: Increased damage of Overdrive Cyber Dragon Punch from 25/25/25 to 35/35/35. Extended rear hitbox of Command Heavy Attack by 14 pixels, and increased forward movement
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[b]Bug Fixes[/b]
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● Corrected an issue in Training Mode where target combos would not work on an opponent with 0 health
● [2.0c] Corrected issue where upon activation of Hyperdrive during special attacks which experience a hitbox modification, the hitbox data would continue to be used for the next attack
● [2.0c] Corrected build issue where AUTOFIVE retracting projectiles did not reduce damage by the correct percentage
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