[h3]Changes[/h3]
[list]
[*] Added a score summary to the game over screen
[*] Rebalanced trade offers
[*] Trader now turns up every 3 days (from 2)
[*] Added a warning indicator for when walls have zombies damaging them and no knife fighters are assigned to them
[*] Added an indicator for when survivors arrive at the gates
[*] Added a badge to the job menu tab that shows when there are unassigned citizens
[*] Added a badge to skill menu tab that shows when there are unspent skill points
[*] Added a cross icon to birth progress text when population capacity is reached or there is no food
[*] Shortened the skill point gain animation to 2s (from 3s) and made it independent of current game speed
[*] Material values in building upgrade menus now displays in red when there is not enough of the corresponding resource available
[*] Moved the pickaxe down by two rows in the crafting menu
[*] Knife fighters now prioritise the left wall
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed keyboard input in big picture mode on Linux
[*] Fixed tips being rendered underneath the gamepad navigation outline on buttons
[*] Fixed gamepad navigation going underneath locked turret and sniper selectors
[*] Fixed a softlock on a tutorial tip when using gamepad
[*] Added missing translations
[/list]