2.0.11 Patch

[h3]Changes[/h3] [list] [*] Added a score summary to the game over screen [*] Rebalanced trade offers [*] Trader now turns up every 3 days (from 2) [*] Added a warning indicator for when walls have zombies damaging them and no knife fighters are assigned to them [*] Added an indicator for when survivors arrive at the gates [*] Added a badge to the job menu tab that shows when there are unassigned citizens [*] Added a badge to skill menu tab that shows when there are unspent skill points [*] Added a cross icon to birth progress text when population capacity is reached or there is no food [*] Shortened the skill point gain animation to 2s (from 3s) and made it independent of current game speed [*] Material values in building upgrade menus now displays in red when there is not enough of the corresponding resource available [*] Moved the pickaxe down by two rows in the crafting menu [*] Knife fighters now prioritise the left wall [/list] [h3]Fixes[/h3] [list] [*] Fixed keyboard input in big picture mode on Linux [*] Fixed tips being rendered underneath the gamepad navigation outline on buttons [*] Fixed gamepad navigation going underneath locked turret and sniper selectors [*] Fixed a softlock on a tutorial tip when using gamepad [*] Added missing translations [/list]