18 Aug 23 Early Access Build

- fixed a bug where the AI was not checking stacking limits when placing units upstairs during Setup (really only caused violations in scenarios with specially-restricted limits, like Sniper's Den). - fixed a bug where the AI could want to move a unit into a particular adjacent hex, but it is an invalid move (due to cliffs or something), and then get stuck. - fixed a bug with Melee where Zero-FP units were still receiving a die-roll penalty if they were using a Support Weapon. - fixed ordnance units not properly completing their attack versus Barricades. - Battle Generator: fixed missing Soviet custom leader for Bear & Jackal campaign. - Battle Generator: fixed missing auxiliary units for Bear & Jackal campaign. - Battle Generator: added new battle type: Paratroop Assault (using the rules from the Falklands scenario 'Unexpected Drop'). This battle type can also randomly show up in campaigns - more likely for actual paratroops, more likely for smaller battles, and more likely at the start of campaigns. - Scenario Editor: added Minor/Major Vic Conditions toggle to Vic Conditions screen. - Scenario Editor: added event effect Unit Group Lift Movement Restriction. - Scenario Editor: added Chaotic Initiative option to the Initiative dropdown on Scenario Info. - Scenario Editor: added unit attribute Sniper Req. Control Zone #.