10/21 Patch and Volume 4 Hype!

[h1]Patch Inbound[/h1] Whew! Since the launch of Horde and Team JNPR, you all have been busy. Too many Grimm have been slain to count! In the process of thinning out the horde’s numbers, several of you have brought new bugs to our attention. These bugs have been a type of Horde mode for us, but management gets upset when we bring turrets to work, so… This patch addresses the issues below. [list] [*]Changes to aura depleted and recharging SFX [*]Networking optimizations [*]Steam Cloud Save is no longer required to save your game's progress [*]Fixed an issue where ranking up would report your new rank as incorrect [*]The scoreboard no longer flashes briefly when returning to the lobby [*]Players will now see a message when their host disconnects [*]Fixed a bug where Pyrrha’s Tier 2 Team Attack upgrade did an incorrect amount of AOE damage (Time to update your spreadsheets) [*]Fixed a bug with Ren's Tier 3 Team Attack that caused his ranged fire to miss enemies [*]Ren can now continue attacking after dodging in the air [*]Fixed a bug where Port's dialogue could be cut-off by a level transition in EF1-2 [*]Fixed an issue where Jaune would use Blake's VO for a team attack (Or did we just squash Jaune’s dreams of being a voice impersonator?) [*]Plugged a collision hole in EF2 [*]Fixed collision issue in EF1 where players may get stuck on stalagmites [*]Fixed host migration for Horde Mode so players no longer need to start over [*]Players exiting a pregame lobby will now see a confirmation message [/list] We’ll continue to keep our eyes on the forums as long as you continue to let us hear those beautiful voices of yours. Development continues as does bug squashing. [h1]RWBY Volume 4!![/h1] We're sure we don't need to remind any of you, but RWBY Volume 4 kicks off tomorrow (Oct 22) at 10AM (CST). We're all super excited. Miles and Kerry haven't ruined much of this volume for us, so we'll be watching, on the edge of our seats, right along side you all. Personally, I'm excited to see the dynamics of Team RNJR as they step off on their new adventure. [url=roosterteeth.com/show/rwby]Get signed up for FIRST so you can watch Volume 4 live with the rest of the world![/url] In other news, we here at RT Games are huge fans of our friends at other development studios. The image below was born from excitement and made as an homage to the fine folks behind the upcoming Red Dead Redemption 2. Here’s a shot of the newly released Team JNPR (probably) on the dusty horizon of one of Remnant’s deserts. [img]http://s3.amazonaws.com/cdn.roosterteeth.com/uploads/images/1388b414-18ef-4a77-b541-3845ce1d544a/original/2003785-1477078968214-JNPR-Redemption.jpg[/img] Until next time, partners. [h1]Wanna reach us directly?[/h1] We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey! Name: Position: Steam Name or @Twitter Michael: Game Director: [url=twitter.com/MPHadwin] @MPHadwin[/url] Casey: Senior Engineer: [url=twitter.com/CaseyDonnellan] @CaseyDonnellan[/url] Jeff: Game Engineer: [url=twitter.com/jc_chamberlain] @jc_chamberlain[/url] Will: Game Engineer: [url=twitter.com/wixelpix] @WixelPix[/url] Andy C: Artist/Level Designer: [url=twitter.com/MaximumCortez] @MaximumCortez[/url] Jordan: Animator/VFX: [url=twitter.com/Jordy_J_S] @Jordy_J_S[/url] Washburn: Character Artist: [url=steamcommunity.com/profiles/76561198304658404/] Awqsferd (on Steam)[/url] Andy M: Senior Producer: [url=steamcommunity.com/profiles/76561197984648115/] Wizard_Poop (on Steam)[/url] Brian: Associate Producer:[url=twitter.com/Skilltacular]@Skilltacular[/url] Happy hunting, [url=roosterteeth.com/]Rooster Teeth Games[/url]