#1 Weekly Dev Insight

With Last Breath

Gritty, open-world, survival-crafting, zombie shooter. Build bases, scavenge resources, and explore a hostile island. Manage multiple vitals against dynamic weather, changing seasons, and a day-night cycle. All crafted by a solo developer in Unreal 5

๐Ÿš€ #1 Weekly Dev Insight: "With Last Breath" ๐Ÿš€ [previewyoutube=tnBCNh4HUAA;full][/previewyoutube] What a week! Our main menu now gleams with the integration of DLSS & FSR, ensuring ultra-smooth and sharp visuals. ๐Ÿ–ฅ๏ธโœจ Survivalists, get ready! Tree chopping & crafting are finally here, along with a robust durability and decay system for your gear. ๐Ÿ”จ๐ŸŒณ We've cranked up performance with crucial optimizations for a seamless experience. ๐Ÿš€ Vehicle enthusiasts, rejoice! We've fine-tuned handling for an even more realistic drive. ๐Ÿš—๐Ÿ’จ AI opponents have received a serious upgrade for more challenging encounters. ๐Ÿค–๐ŸŽฏ Dive into our world as we test the initial chapters of our gripping story. ๐Ÿ“–๐ŸŽฎ Our Game Design Document has reached a whopping 238 pages - a testament to the world we're building. ๐Ÿ“š And mark your calendars - the 3rd dev log drops at the end of the month with more behind-the-scenes looks. Stay tuned! ๐Ÿ“…๐Ÿ‘€ #WithLastBreath #topdown #unrealengine