1.9 Beta is Now Available

Did you know that William and Nicky have been secretly working on an update for SimplePlanes for the past few months? If not, then you are in for a pleasant surprise. The 1.9 beta is now available on Steam, and it should be available tomorrow on Google Play and shortly after that for iOS via TestFlight. [h1]UN-FEATURES[/h1] [list] [*] First, let's get this out of the way. Unfortunately, mod support has been removed from the Android version for technical reasons. Google now requires 64-bit support. Unfortunately, mod support in SimplePlanes is dependent on Unity's version of Mono, which is limited to 32-bit. [*] To be clear, this isn't Google's fault and it isn't Unity's fault. It's really not anyone's fault, it's just that the technologies we are using have shifted in an unfortunate way. [*] To compensate for this, we've bundled two of the most popular mods into the game: FineTuner and Overload. Also, Nicky has integrated his Advanced Targeting and Designer Suite mods into the game. [/list] [h1]FEATURES[/h1] [list] [*] Added new Tank Cannon part. [list][*] Several customizable properties such as Caliber, Barrel Length, Muzzle Brake, Recoil, Projectile Velocity, and a whole bunch more.[/list] [*] Added new stock craft: [url=https://www.simpleplanes.com/a/5oXF5J/Jackhammer]Jackhammer[/url], an Armored Personnel Carrier, created by @EternalDarkness. [*] Bundled Fine Tuner and Overload mods with the game, so Android users can still use them. [*] Nicky fully integrated his Advanced Targeting and Designer Suite mods into the game. [*] Advanced Targeting [list][*] Displays trajectory line and impact point for bombs and also for the new tank cannon. [*] Includes a Predictor quality setting for low-end devices, or if you just want to turn it off.[/list] [*] Designer Suite [list][*] Attachment Editor - Manually add or remove connections between parts. [*] Blueprints panel - Overlay a reference image in the background of the designer. [*] Orthographic View [*] X-Ray Vision[/list] [*] Funky Trees [list][*] Nicky brewed this up in his experimental laboratory. They aren't your traditional trees, but rather an expression parser so you can write actual code that is evaluated for input controllers. Intended for XML modders, these allow you to blend inputs in any way you can imagine. For example: [/list] [*] Added support for switching between Metric, Imperial, and Nautical unit systems. [*] Added Ground Speed, Indicated Air Speed, and True Air Speed modes. [*] Added weapon naming and multirole weapons. [*] Added sliders for Metallic and Smoothness to paint flyout. [*] Added hex color textbox to paint flyout. [*] Added ZeroThrottle and MaxThrottle inputs. [*] Upgraded to Unity 2018.4. [*] Performance Boost on Android. The silver lining of losing mod support on Android is that the game will now run a little faster. [/list] [h1]TWEAKS[/h1] [list] [*] Added support for the Dev Console on mobile (tap settings header x5 to activate and then 3-finger tap to open/close). [*] Tweaked touchdown physics and added smoke effect. [*] Added Tournament Validator to aircraft properties. [*] Added ignitionDelay attribute to missiles. [*] Added waterproof attribute to missiles. [*] Added shortestAngle property to JointRotator. [*] Added hingeOffset parameter to JointRotator. [*] Fixed normals on hemispheres. [/list] [h1]BUG FIXES[/h1] [list] [*] Fixed bug causing hubHeadScale to not react properly w/prop blur. [*] Fixed a bug with mirroring small parts sitting on the mirror plane. [/list]