Two new stages in this week's update...!!! Lambun Panpan is a character illustrated by guest artist [url=https://x.com/Lambent16bit]Lambent[/url]. He’s a big boy~!!
Kincha gets their second stage. It's pretty spicy!!! Unlock it by competing Kincha's first stage.
There is also a preview of the eighth campaign character! Wow, we've almost got the full ensemble..
[h3]Menu Redesign!![/h3]
The new character selection interface adds more room for characters!! We needed it, as more special guests and campaign characters will be coming…!
[list]
[*] The difficulty selection was too noisy and has been moved to the settings pane, where it should have been in the first place.
[*] The biography button has been moved to the left-hand side.
[*] Ailorus and Sencha are now separated (they were joined because they were by the same artist, but this aggregation wasn’t consistent).
[/list]
We think the new layout looks a lot cleaner..!!
[h3]Gameplay Changes!![/h3]
The sweet-picking algorithm has been adjusted to reduce the chances of there being too many same-coloured sweets active at the same time. I hope this is a welcome change to players with limited colour vision!!
[list]
[*] Hitboxes on various sweet sizes have been adjusted to prevent unsightly overlaps.
[*] Some sweets have been redrawn for increased legibility.
[*] A new special sweet has been added! Unlike the others, it's not detrimental...
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[h3]Miscellaneous[/h3]
[list]
[*] A fifth unlockable music track (and tenth overall) has been added to the Gumball Machine...!! This concludes the Kemopop! soundtrack for now.
[*] The Gumball Machine has received another art pass.
[*] Tooltip text has been enlarged a bit to improve readability on smaller devices.
[*] Particle effects for sweets (e.g. Ice, Rainbow) will now fade out gracefully when the associated sweet is removed.
[*] Fix: The previously added music track (Catjam) wasn't looping correctly.
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In other news:
[h3]Kemopop! Sounds[/h3]
A standalone house-techno soundtrack is on its way. Please give me a while, as I want to arrange the beats into longer tracks.