1.87 Patch

Rogue Port - Red Nightmare

Help reunite your missing friends and save your family from wild animals, mutants, inanimate objects, aliens and the undead!

- Reduced latency by optimizing events and added a script called "Lune Ultimate Anti-Lag" by Raizen. - Added Tier Enemies to Rogue Port City as originally intended. - Updated the Logo Banner for Sunight Games. 1.85 - 10 different tier ranked enemies on exterior cells with unique badge drops : There is a total of 10 tier ranks for these new enemies which increase based on the Player's level and 30 different badges that drop for each enemy. Badge drop rates depend on the enemies tier level and are as follows : Tier 2 Badge Drop Rate = 1/125, Tier 3 Drop Rate = 1/100, Tier 3 Badge Drop Rate = 1/75, Tier 4 Badge Drop Rate = 1/75, Tier 5 Badge Drop Rate = 1/50, Tier 6 Badge Drop Rate = 1/25, Tier 7 Badge Drop Rate = 1/20, Tier 8 Badge Drop Rate = 1/15, Tier 9 Badge Drop Rate = 1/10, Tier 10 Badge Drop Rate = 1/5. - The Trash Can Master in Skyscraper City's Entrance can refill every trash can in the game for a price. - The first two maps of the Temple of Wolves (Dogs only temple) is now accessible in the Skyscraper City Graveyard. Patch 1.83 is out thanks to geosapient and his error report : - Converted the soundtrack "Moving Shadows" from mp3 to .ogg so music will continue to play after battle instead of restarting. - Added Enemy halt switches to each enemies near portal 12 which makes them stop when you first touch the portal so they cannot trigger a battle as you're entering. - Fixed the spike switches (at first glance they appeared to be working but were missing a switch command). Patch 1.8 Note : You may need to restart the steam client if it doesn't update automatically. Also be sure not be be opted into the beta as this will also prevent the game from being updated automatically. - Darkened the menu window. - Created a better character creation map. - Converted the "Hiker" class to the "Ranger" class as this seems to make more sense. - I moved the box package quest to another map to reduce any latency outside the Player's House. - There is now a extra Guard Up soda waiting on the table in the Player's house. Patch 1.7 - Fullscreen++ v2.0 by Zeus81 (press F5 twice to activate fullscreen and once again to deactivate fullscreen mode). - Key Input (Press F1 to change keyboard/gamepad keys and buttons). Patch 1.6 is out thanks due to your guy's feedback. - Interior Cell Lighting Effects have been updated. - You must now press the "space" key to push boxes around. - Enemies don't respawn until you leave the map in Dungeons. - Added a confirmation question after you make your party. - Added 2 new badges to the dream maps and nightmare maps. Version 1.52 - Fixed a lighting issue in Building 3 Floor 4 of Skyscraper City. - Added Beatmaster XV to play any soundtrack in your home, purchasable in Building 3 Floor 2 of Skyscraper City. - Fixed Pumpkin Head's Cave Exit. - Added a audio speech to the Dungeon 4 Boss. - Fixed a graphic error at the Rogue Port Arcade that would trigger after you've beaten either mini game. - Increased the experience Monster Hunter Bounty enemies offer. Patch 1.5 - Enemies no longer block on the first turn anymore. - Font has been changed, lower case "y" actually looks like a "y" instead of a "v". - Additional option to change Victory Soundtrack has been added to the Player's House. - Some message boxs and text messages have been formatted correctly. - A new enemy called the "Green Stalker" with scythe-like hands is waiting outside Dungeon 2, see screenshots : http://imgur.com/IwCQOEz http://imgur.com/QdakxFa http://imgur.com/QQ8auhr :FireHydrant: :RedScorpion: :TrashCannedAlien: :ZombieCop: :Zombish: