1.4.8 Patch Notes

[b]1.4.8[/b][b] Patch notes[/b] Gameplay: - Changed the mechanics of dropped arcana, now arcana will spawn where the player was recently rather than where they died. This means when falling into a death pit that the arcana will spawn near the ledge instead of in the pit. - Changed the walking/jogging animation of the player to be smoother and more similar to the old walk animation - Changed some materials on the player so that a dither is applied when the camera is up close - Changed player movement speeds slightly when walking and frozen - Changed behaviours and interactions on floating skulls - Changed some attack animation speeds on some undead enemies - Increased the damage of Alestra’s light waves Bugs: - Fixed Midlight staff incorrect text display - Fixed detection bugs with various bosses such as Helberoth and the cursed beast - Fixed geometry in the Cren which could cause the player to become stuck in a tunnel - Fixed a bug where dropped arcana would not spawn in the chapel of St Merim - Fixed a bug in the cradle of doom where the player could fall through the metal stairs - Fixed various typos in the spell crafting menu which would display the wrong materials needed to craft spells - Fixed bugs in the spell crafting menu that might cause a player’s materials to drop into negative values - Fixed a bug where some charms would not appear properly in the inventory and equipment when obtained. [b]Patch notes from 1.4.0[/b] Gameplay: - Significantly increased base movement speed (now jogs rather than walks) - Reduced movement speed when frozen - Increased felt impact of incoming light attacks - Reduced stagger potential and damage of blade spheres, floating chair summoners and limb crabs - Increased mana earned from parries - Increased passive mana regen - Removed the collision from the underside of the penal village lift - Added a laser graphic to green guiding stones Settings: - Added option to disable camera shakes in settings - Reduced motion blur significantly (by about 90%) Bugs: - Fixed a bug where the 'cursed flaming beast' would lose aggro on the player - Fixed a bug where the health bar of 'cursed flaming beast' would become invisible after accessing the menu - Fixed a bug where in the Haragusket fight - parrying all his swords and then attacking might cause him to take no more damage - Fixed a bug whereby casting different 0 manacost spells back to back could cause the character animation to freeze or get stuck - Fixed a bug whereby getting hit by a medium weight attack several times quickly in a row could cause the character animation to freeze or get stuck - Fixed penal village where the player could get stuck in geometry - Fixed craglands where player could get stuck in geometry - Fixed a bug where continued parrying could reduce accumulated ailments to infinite negative amounts - Various small bug fixes such as typos