Yes, it has been a long time since the last post and update. I should apologize for that. I had to take some time off after spending 2 consecutive years on the same project. I also started to work on other projects in parallel, but it’s a bit early to start talking about those in depth.
That being said, we are planning to release Unending Galaxy 1.3 in a few weeks. It’s not going to be as big as the previous updates, but it will integrate Steam achievements, and more importantly the Steam Workshop (so you can post and download mods easily). If you have been modding for UG, leave a comments so we can allow you to post your mod to the workshop before the official opening day, you’ll receive access code so you can download the 1.3 game editor and workshop up loader in advance. Kudos to Alex for making the integration of those Steam related features a reality. Note that the game will still work just fine offline / outside of Steam, so don’t worry. This version will be compiled with the latest version of the compiler, meaning that many bugs and issues that I wasn’t able to fix in 1.2.6 should fix themselves. Content-wise, it will add a couple of missions, ships and other stuff that will be revealed later.
Unending Galaxy 1.3 is also going to be the last major update. While I understand it can be a disheartening news for some of you, after 3 large content updates and multiple smaller patches and fixes, it’s no longer financially viable for me to spend so much time working on this game. While this is the main reason, I also need to point out that it has been written in an outdated programming language for which it’s pretty difficult to find decent and maintained libraries (like the sound and graphical ones which both are quite imperfect, to say the least). For instance, integrating Steam achievements and the workshop has been a cause of many headaches. Adding pretty much any new feature is becoming increasingly difficult.
That’s why for the next projects, I am moving toward C# and true and tested game libraries (Monogame). The first project will be quite small and straightforward, the next one will be more ambitious and likely inspired by my previous work on the GRA roguelike. Anyway, it’s too early to talk directly about those projects, I’ll get back to it when I have something to show for. 🙂
Cheers,
EsKa.