1.3.0.x Hotfixes

[list] [*] Added more DLC2 lilys to DLC3 Island [*] Added couple mana shards to dlc3 island & desolatum shelter [*] Localization fixes [*] Removed extra iron collar from invetion tree [*] Pet shelter 4 reward: cat mask to bandana [*] DLC3 island loot tweaks [*] Added missing localizations & Localization fixes [*] DLC3 reward room boss no longer a point of interest. [*] Added couple enemies and loot boxes here and there [*] Added DLC3 stuff to mobile UIs. [*] Invention screen repositioning [*] Fixed pets moving with drones [*] Fixed Ark turret props [*] Invent screen adjustments & tweaks [*] Fixed pet hub buried teleporter tip Hedgewood -> Hedgefield [*] Fixed null pointer error in DLC3 main quest [*] Invention tree bandana back next to safari outfit [*] Shelter 4 reward fix: Bandana to Plague Mask [*] DLC3 island inner door not disabling open interaction after use. [*] Blocking older bug reports than 1.3.0. [*] Fixed pocket pet giving XP [*] Fixed main game end area cinematic/quest trigger [*] Fixed pets dying with mana plane [*] Petting interaction not shown if TRIGGER_TYPE_HOLD_DOWN_BUTTON is near. [*] Added Pet Hub Portal Device to the forge where you find the recipe (only shown after unlocked). [*] Pet recipe blueprint background unification. [*] Added DLC content marker star to recipe info screen too. [*] Added DLC content marker to food recipes too. [*] Added hires image source arts. [*] Added workbench to pet hub [*] Replaced recipes-dlc3 with community provided ordered one [*] Updated recipes.xml ordering [*] Car battery modifier change [*] Balancing DLC3 recipes [*] Changed DLC3 island bridge to not be a visible POI before DLC3 is purchased [*] Groundskeeper boss rework [*] Buried teleporters now marked completed when the pet stage is completed. [*] Properly revealing the pet hub teleporter on the main island. [*] Boss animation tweak [*] Trinket modifier fix [*] Added [BRIDGE] tags to DLC2 content and Crown new area [*] XAudio2 workaround [*] Teleport pet to last known safe position instead on top of player [*] Pet doesn't block Beam Gun [*] Unlocks control collar if tester is already past the quest phase [*] Additional quest phase checks & Groundskeeper boss check [*] Quest extra checks. set quest target ghosts visible permanently after phase [*] Making sure new chunks are now started loaded if exit has been signalled. [*] DLC1 teleport location tip fix (Dexter -> Sinister) [*] Digging crash fix [*] Reordering of recipes in file [*] Pet collider positionin adjust so that they go over steps [*] Lab boss activation fix and cinematic tweaks [*] Unparented radios (parented radios are destroyable) [*] Fixed radio broadcast listening screen. [*] Adjusted DLC3 boss default drops [*] Removed lootboxes from pet stages [*] Fixed some stair issues [/list]