[h2]General[/h2]
[olist]
[*] Added some settings:
[list]
[*] Camera Effect - When enabled, the camera will have additional motion effects.
[*] Bullet Effect - When enabled, bullets will have accompanying lighting effects.
[*] Contrast - When enabled, the map will have an added black overlay to highlight enemies.
[/list]
[/olist]
[h2]Weapons[/h2]
[olist]
[*] The reload speed of Staff is now affected by reload speed.
[*] Popcorn Machine now has a penetration count increased from 2 to 4.
[*] Hunting Pistol now has a +1 penetration effect.
[*] Modified Automatic Rifle now has a +2 penetration effect and reduced energy gain rate.
[*] Assault Rifle now has a +2 penetration effect, reduced damage rate from 70% to 65%, and reduced energy gain rate.
[*] Automatic Rifle now has a +1 penetration effect and reduced energy gain rate.
[*] Heavy Machine Gun now has a +1 penetration effect and reduced energy gain rate.
[*] Gatling now has a +1 penetration effect and reduced energy gain rate.
[*] Triple Gun now has a +1 penetration effect and reduced energy gain rate.
[*] Accelerator's damage rate has increased from 50% to 75%.
[*] Buffer Gun's damage rate has increased from 50% to 75%.
[*] Light Submachine Gun's damage rate has increased from 45% to 60%.
[*] Bionic Submachine Gun's damage rate has increased from 35% to 50%.
[*] Sequence Gun's damage rate has decreased from 70% to 50%.
[*] Double Pistol's damage rate has decreased from 75% to 60%.
[/olist]
[h2]Bullets[/h2]
[olist]
[*] 7.62mm Bullet now have a +1 penetration effect and reduced energy gain rate.
[*] Serpentine Bullet now have a +2 penetration effect, reduced damage from 27 to 18, and reduced energy gain rate.
[*] Merge Bullet's penetration count has increased from 2 to 3.
[*] Kinetic Bullet now have a +1 penetration effect and reduced energy gain rate.
[*] Silver Bullet’s damage has increased from 24 to 27.
[*] Gravity Bullet's damage has increased from 24 to 27, and bullet speed has decreased.
[*] Frisbee's damage has decreased from 9 to 8, and rotation speed has decreased.
[/olist]
[h2]Heroes[/h2]
[olist]
[*] Smith's skill and some hero cards have been redesigned.
[*] Nerd's skill and some hero cards have been redesigned.
[*] Cowboy's skill can now additionally inflict damage equal to 5% of the target's maximum health.
[*] Some hero cards for the Pirate have been redesigned.
[*] Knight's skill now requires less energy to accumulate, and melee weapon attack power growth has changed to 20% per level.
[*] Bone's skill now requires less energy to accumulate.
[*] Demon's skill now requires less energy to accumulate.
[*] Ying's skill now requires less energy to accumulate.
[*] Android's Mechanical Arm's Red Mode now has a penetration count increased from 1 to 2, damage multiplier decreased from 350% to 250%; Blue Mode's damage multiplier decreased from 75% to 60%; the upgrade now increases the weapon's damage multiplier, and the energy required to accumulate has decreased.
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[h2]Cards[/h2]
[olist]
[*] Piggy Bank now yields gold coins ranging from 60 to 180.
[/olist]
[h2]Maps[/h2]
[olist]
[*] Airdrop supply crates now drop an additional weapon or bullet.
[*] The Cursed Chest now requires collecting more souls, but now it can also drop creature souls, and attacking the Curse Chest may also spawn creatures.
[*] The Knight in the Castle now has a damage reduction against critical hits increased from 50% to 90%.
[/olist]