1.3.0 Update List

[h2]General[/h2] [olist] [*] Added some settings: [list] [*] Camera Effect - When enabled, the camera will have additional motion effects. [*] Bullet Effect - When enabled, bullets will have accompanying lighting effects. [*] Contrast - When enabled, the map will have an added black overlay to highlight enemies. [/list] [/olist] [h2]Weapons[/h2] [olist] [*] The reload speed of Staff is now affected by reload speed. [*] Popcorn Machine now has a penetration count increased from 2 to 4. [*] Hunting Pistol now has a +1 penetration effect. [*] Modified Automatic Rifle now has a +2 penetration effect and reduced energy gain rate. [*] Assault Rifle now has a +2 penetration effect, reduced damage rate from 70% to 65%, and reduced energy gain rate. [*] Automatic Rifle now has a +1 penetration effect and reduced energy gain rate. [*] Heavy Machine Gun now has a +1 penetration effect and reduced energy gain rate. [*] Gatling now has a +1 penetration effect and reduced energy gain rate. [*] Triple Gun now has a +1 penetration effect and reduced energy gain rate. [*] Accelerator's damage rate has increased from 50% to 75%. [*] Buffer Gun's damage rate has increased from 50% to 75%. [*] Light Submachine Gun's damage rate has increased from 45% to 60%. [*] Bionic Submachine Gun's damage rate has increased from 35% to 50%. [*] Sequence Gun's damage rate has decreased from 70% to 50%. [*] Double Pistol's damage rate has decreased from 75% to 60%. [/olist] [h2]Bullets[/h2] [olist] [*] 7.62mm Bullet now have a +1 penetration effect and reduced energy gain rate. [*] Serpentine Bullet now have a +2 penetration effect, reduced damage from 27 to 18, and reduced energy gain rate. [*] Merge Bullet's penetration count has increased from 2 to 3. [*] Kinetic Bullet now have a +1 penetration effect and reduced energy gain rate. [*] Silver Bullet’s damage has increased from 24 to 27. [*] Gravity Bullet's damage has increased from 24 to 27, and bullet speed has decreased. [*] Frisbee's damage has decreased from 9 to 8, and rotation speed has decreased. [/olist] [h2]Heroes[/h2] [olist] [*] Smith's skill and some hero cards have been redesigned. [*] Nerd's skill and some hero cards have been redesigned. [*] Cowboy's skill can now additionally inflict damage equal to 5% of the target's maximum health. [*] Some hero cards for the Pirate have been redesigned. [*] Knight's skill now requires less energy to accumulate, and melee weapon attack power growth has changed to 20% per level. [*] Bone's skill now requires less energy to accumulate. [*] Demon's skill now requires less energy to accumulate. [*] Ying's skill now requires less energy to accumulate. [*] Android's Mechanical Arm's Red Mode now has a penetration count increased from 1 to 2, damage multiplier decreased from 350% to 250%; Blue Mode's damage multiplier decreased from 75% to 60%; the upgrade now increases the weapon's damage multiplier, and the energy required to accumulate has decreased. [/olist] [h2]Cards[/h2] [olist] [*] Piggy Bank now yields gold coins ranging from 60 to 180. [/olist] [h2]Maps[/h2] [olist] [*] Airdrop supply crates now drop an additional weapon or bullet. [*] The Cursed Chest now requires collecting more souls, but now it can also drop creature souls, and attacking the Curse Chest may also spawn creatures. [*] The Knight in the Castle now has a damage reduction against critical hits increased from 50% to 90%. [/olist]