1.14 Update. New mining mechanics!

The 1.14 update is finally out. Significant performance improvements on planets as well as a revamp of how mining works. Also there are smaller improvements in performance on most other areas of the game. Major changes are summarized below. [b]Mining[/b] [list] [*]Added health and heat to probes. [*]Probes will heat up with contiuned use and need to vent to cool down (seen below with an updated HUD) [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9790064/b864e6ca36c68d4d56820aa65ede2ba4f001499b.png[/img] [*]Probes now lose fewer minerals on contact with Worms, but now take damage. They will lose a significant amount of minerals if their health drops to 0. You can heal your probe at the base on each planet [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9790064/c81662b5e6ce3e26b7a7e8b0d0e1c5018171e0ce.png[/img] [/list] [b]Building/Flying[/b] [list] [*]Fuel tanks have been removed and engines now only use power [*]Improvements to the build menu display UI. [*]Improved performance of lasers and ship collisions. [/list] Lastly a moment of silence for all of the bugs that have been squashed in the making of this update...