Turn-based, tactical RPG where players command a powerful band of warriors.
The first patch for the game is up. It focuses on quality of life improvements for the game's battle UI mostly plus a few game balance and animation improvements. Here is the full change log:
- Reduced fade in / fade out time for most screen menus during battle levels.
- Added tool tip windows that appear when the mouse hovers over the icons in the battle screen to explain what those buttons do.
- Added tooltip windows that appear when a mouse hovers over an ability icon on the character stat sheet in the battle and team selection screens.
- Reduced motion on unit indicator particles so that they become less distracting at higher game speeds.
- The Enter and Space keys now end the turn automatically during a battle.
- Removed the Confirm End Turn prompt when the end turn button is pressed.
- Pressing the Escape key now allows the player to skip the game start menu and begin the battle.
- Huntress’ summoned dragon now scales hit points, action points, level and attack damage with that of the Huntress. It will now grow more powerful as the Huntress levels up.
- Reduced duration of energy drain for Huntress summon dragon ability from 3 turns to 2.
- Improved Huntress animations.
- Improved animations for fire golem.
- Added better sound effects when units are hit or killed in combat.
- Improved post effect settings by reducing bloom intensity and making colour correction less intense.