1.1 Patch is live!

Demon Peak

In Demon Peak, you play as the nameless warrior, trapped inside the depths of an unholy Mountain. Explore the mysterious and perilous enviroments, fight against a multitude of different enemies and gather magical abilities to overcome the Mountain's evil inhabitants.

[b][IMPORTANT] A complete uninstall and deletion of past all game files (excluding the Content/Data folder, which you should keep for save files and settings) is heavily recommended for the game to run successfully.[/b] ----------------------------------------------------------------------------------------------------- After the launch, it became extremely clear that the game in its current state wasn't up to both community's and our own standards. As such, our team has spent the whole week working on both technical issues and bugfixing. Tackling most of the reported problems and more, we hope this version of Demon Peak is more up to everyone's liking. Sadly, it has become apparent that we can't keep/add the Mac support to our game. The problem is related to framework and system we use and there isn't much we can do in regards to this at this point of the development. Additionally, this is possibly our only and final patch to the game. With some of our team members having to leave the project already, the rest of our team doesn't have the energy nor time to keep working on the game at this moment. [i]Thank you all for the support and feedback, - Demon Peak team[/i] [u]Changelog[/u] - Maps! - Maps are now available in Inventory - Hold Inventory button (default is TAB) to have half visible map during gameplay - Balancing - Some enemies have less HP - Balanced damage dealt by enemies - Changes to enemy placement - Fixes - (Hopefully) All Tilesets are visible - "Teleportation" fix which caused Player to spawn inside walls or to wrong rooms - Fixed broken Boss - Fixed broken achievements (Speed Demon, Single Credit Clear) - Game should work on Linux - Game should work on most Windows computers (DirectX based build) - Fixed broken Chests and added few more around the game - Gameplay - Changes to some levels/rooms whatever you call them - You have to kill all bosses before you are able to access Final Area - Added missing Powerup - Added missing max Health & Essence pickups - Added missing "Hidden Powerup" (available from start) and removed Achievement related to it - Other - Added support for 21:9 aspect ratio - Windows build uses DirectX - Loses some controller support - OpenGL based build (same as on Launch) available via "opengl_for_windows" branch - Mac support offically dropped *Message From Publisher 20.07.2017* Hello everyone! We feel that you people deserve a response from us the publisher on the game’s current situation. As a counterpoint to the claims presented by some people, we have been quite lenient and supportive of the development of the game, for example, by pushing the release date twice as the team requested it. It is true we did not allow the game to be published as an early-access title or delay the launch any further, but these claims ignore the fact of how we allowed this twice during the year and other supportive actions. However, we could not push the date any further than that due to reasons I’m not at liberty to discuss on this venue. Thank you for reading this.