[list]
[*] Adjusted early-stage enemies and optimized process experience.
[*] Added teammate cooperative execution: at the moment of the second execution hit, pressing the execution button again will have teammates assist in the attack.
[*] Simplified perfect counter-trigger conditions, making it easier to trigger the perfect counter and knock back light enemies.
[*] Optimized some of the player's basic attack hitboxes.
[*] Increased Blaze value rewards, reduced player stamina consumption when counting in combat, encouraging more aggressive play.
[*] Optimized some material shaders.
[*] Fixed UI interaction bugs with the warehouse and shop (some bugs are caused by the old UI framework, which will be fixed in the upcoming major 2.0 version update).
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Thank you to all players for their continued play and support.
We plan to release a major 2.0 update in early March:
[list]
[*] Update and optimize the art style of multiple character portraits.
[*] Update the UI framework, add animations, and beautify.
[*] Optimize overall process levels, including tower levels and the six hero levels, streamlining and optimizing the experience.
[*] Provide toggle options for certain effects, such as camera shake.
[*] Add controller vibration support for certain interactions.
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