1.1.4 Update Notes & 2.0 Update Plan

[list] [*] Adjusted early-stage enemies and optimized process experience. [*] Added teammate cooperative execution: at the moment of the second execution hit, pressing the execution button again will have teammates assist in the attack. [*] Simplified perfect counter-trigger conditions, making it easier to trigger the perfect counter and knock back light enemies. [*] Optimized some of the player's basic attack hitboxes. [*] Increased Blaze value rewards, reduced player stamina consumption when counting in combat, encouraging more aggressive play. [*] Optimized some material shaders. [*] Fixed UI interaction bugs with the warehouse and shop (some bugs are caused by the old UI framework, which will be fixed in the upcoming major 2.0 version update). [/list] Thank you to all players for their continued play and support. We plan to release a major 2.0 update in early March: [list] [*] Update and optimize the art style of multiple character portraits. [*] Update the UI framework, add animations, and beautify. [*] Optimize overall process levels, including tower levels and the six hero levels, streamlining and optimizing the experience. [*] Provide toggle options for certain effects, such as camera shake. [*] Add controller vibration support for certain interactions. [/list]