1.04 Patch notes

Grim Fandango Remastered

One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango Remastered has the all the beautiful art and engaging story fans remember, but has also been remastered to look, sound, and control even better than the award-winning original release.

Day of the Tentacle Remastered has been updated today with a mixture of bug fixes and requested features! We looked at the highest rated issues on our [url=http://support.doublefine.com]support site[/url], and tried to address everything we agreed would be great to have fixed or added. We ‘re happy to report that along with numerous fixes, we were able to address requests such as adding more save slots to Maniac Mansion, and adding in the classic compressed sound effects as an alternate sound option. Unless major issues are discovered, this will be the final update for DOTT Remastered, allowing the team to move on to work on Full Throttle Remastered! (other than the Linux version which is coming soon!) [list] [*]Maniac Mansion - added multiple save slots and support for saving anywhere (except during cutscenes). [*]Audio - added a setting to toggle between remastered and classic sound effects
 [*]Accessibility - added a command line flag "--UIModeAccessibility" that turns on some extra UI controls to remove need for keyboard input in some situations. [*]Audio - fixed "FIRE!!!" voice over line not playing if subtitles are turned off.
 [*]Audio - fixed a classic game bug where Bernard would say one of Laverne's lines in the Lobby in a specific situation.
 [*]Controls - added the ability to skip dialog lines by tapping on the screen when using touch controls. This is only available for touch screen PCs.
 [*]Controls - added a way to trigger object highlight using touch. Hold two fingers on the screen to use. This is only available for touch screen PCs. [*]UI - added touch UI for opening the pause menu in DoTT verb bar mode and in Maniac Mansion. This only appears when using touch controls. [*]UI - fixed a bug in verb dial mode where a certain inventory object's morph animation didn't play correctly during a certain puzzle. [*]Settings - fixed a bug where the fullscreen setting wouldn't save properly for some players.
 [*]OSX - touch pad taps now register as clicks.
 [*]OSX - clarified the controls help text to indicate you may need to press Fn+F1 to toggle render modes.