1.04 - Difficulty and rank adjustments

Various things have been added and re-balanced to make the game more accessible without compromising any difficulty at high level play. [i] - Enemy aggro range has been decreased from 90 to 75. - Enemy alert now scales with how close you are to the enemy. - Enemies now take longer to teleport at lower ranks, an extra 16 seconds at low rank, and an extra 8 seconds at mid rank. - Enemies will no longer teleport mid-attack, and will not instantly attack on alert if they have teleported. - Scatter range on teleport slightly reduced. - Fall damage has been halved. - Climbing a ladder now instantly stops your velocity, unless sprint is held. - Essence pickups now heal even when time is out. - When a level is entered at low or mid rank, non-area enemies have a 30% and 15% chance respectively of despawning, reducing enemy counts overall at lower ranks. - Entering a level at low or mid rank gives an extra 60 and 30 seconds to the timer respectively. - You now lose 1500 rank value on KO instead of 1000.[/i] There have also been two fixes: - Incorrect scrolling texture fixed in 3-1. - Error caused by recall claw code on book start has been fixed. Any feedback, bugs or suggestions in the discussions or discord are much appreciated!