Hello!
The most complex change I had to make was to optimize the game and FPS drops reported by players. It took some time, but I hope it is way better now - together with testers, we did not observe any performance drops.
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[h2]Here is the complete list of all improvements and tweaks:[/h2]
[h3]System improvements:[/h3]
[list]
[*] The [b]"Camera Shake"[/b] toggle is added to the settings now.
[*] Players can press the confirm/jump button while the teleporting animation is played to skip the reward screen animation and quickly enter the next stage.
[*] Improved preloading system to eliminate FPS drops during the gameplay.
[*] There are optimized shaders and particles for a smoother experience on weaker computers - it should grant at least two times better performance in all stages.
[*] The music track is not interrupted when changed during the cutscene after the stage restart.
[*] Improved firing turrets system. The projectiles detect collisions with enemies more precisely.
[/list]
[h3]Difficulty tweaks:[/h3]
[list]
[*] The section with the double dash over the laser field in the [b]"Dashing Machine"[/b] stage (no. 16) is now less challenging.
[*] The laser beam in the [b]"Why Is That Laser Chasing Me?"[/b] stage (no. 23) is slower on easy difficulty now.
[*] The [b]"System Overheat"[/b] stage (no. 9) has simplified the last area before teleport. Circular saws are moved off a bit.
[*] Rockets flying towards the player in [b]"Flight To The Island"[/b] Level (no. 26) are slower now.
[/list]
Together with that, I would love to thank you for your fantastic support. The Bzzzt game has reached 37k wishlists and still has a breathtaking 99% positive reviews here on Steam.
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Have a great rest of the weekend!
Karel Matejka aka KO.DLL