1.006 Update is live!

Hello! The most complex change I had to make was to optimize the game and FPS drops reported by players. It took some time, but I hope it is way better now - together with testers, we did not observe any performance drops. [img]{STEAM_CLAN_IMAGE}/37545167/769c9dd4b3e3b93cd30faa040933c0b92d5b7a90.gif[/img] [h2]Here is the complete list of all improvements and tweaks:[/h2] [h3]System improvements:[/h3] [list] [*] The [b]"Camera Shake"[/b] toggle is added to the settings now. [*] Players can press the confirm/jump button while the teleporting animation is played to skip the reward screen animation and quickly enter the next stage. [*] Improved preloading system to eliminate FPS drops during the gameplay. [*] There are optimized shaders and particles for a smoother experience on weaker computers - it should grant at least two times better performance in all stages. [*] The music track is not interrupted when changed during the cutscene after the stage restart. [*] Improved firing turrets system. The projectiles detect collisions with enemies more precisely. [/list] [h3]Difficulty tweaks:[/h3] [list] [*] The section with the double dash over the laser field in the [b]"Dashing Machine"[/b] stage (no. 16) is now less challenging. [*] The laser beam in the [b]"Why Is That Laser Chasing Me?"[/b] stage (no. 23) is slower on easy difficulty now. [*] The [b]"System Overheat"[/b] stage (no. 9) has simplified the last area before teleport. Circular saws are moved off a bit. [*] Rockets flying towards the player in [b]"Flight To The Island"[/b] Level (no. 26) are slower now. [/list] Together with that, I would love to thank you for your fantastic support. The Bzzzt game has reached 37k wishlists and still has a breathtaking 99% positive reviews here on Steam. [img]{STEAM_CLAN_IMAGE}/37545167/9d7982baaa3599f6c4ad7166f491fceee36f13cb.gif[/img] Have a great rest of the weekend! Karel Matejka aka KO.DLL