[h2]Thanks to everyone ...[/h2]
... who helped testing Puzzle Pelago! Your feedback has pointed my attention to a number of issues I was able to iron out before release, that I would not have found without you!
This week, Puzzle Pelago will release, on April 30th :D This is my first Steam launch, and my nerves are killing me. But I think all the work of the past months has paid off :)
[h2]Trailer[/h2]
Also, I had a lot of fun creating a release trailer last week, hope you enjoy:
[previewyoutube=INPDr7Wa-WY;full][/previewyoutube]
Here are the fruits of your feedback (and my work :D)
[h2]Changes (1.0.0):[/h2]
[list]
[*] 1.0 release, hooray!
[*] Fix some missing localizations
[*] Fix crashes related to quickly mashing ESC in some menus
[*] Fix visual glitch of combined-workshop-paths after loading from save state
[*] Fix UI scale not always applying correctly in all menus
[*] Add optional explanation text field for the crash dialogue (hope no-one will see it, though!)
[*] Return to Chapter Select menu after completing a chapter, even if the game was started via "Continue" button
[*] Tutorial dialogue improvements
[*] Fix consistent application of title case in some headings
[*] Fix level transition animation sometimes stopping when alt-tabbing mid-way through the animation
[*] balance ambient sound effect levels
[*] optimize building click targets
[*] Clean up recipe / "how to make" UI
[*] *all* inaccessible resources/buildings should now be non-interactable. in some cases they still were.
[/list]
Have fun + Stay Safe!
- Christopher