1.0 Fixes v1.0.0.4

Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!

[b]Hi Pioneers![/b] Hello again everyone, Today we have another patch with a pretty sizeable amount of bugfixes and other polish including several crash and bug fixes, multiplayer interaction fixes, many UI, Visual and Audio fixes, and more! Given the amount of fixes in this patch, please let us know over at our QA Site if we might have introduced any new issues https://questions.satisfactorygame.com/ We read your posts every day, so also let us know if there’s anything important that hasn’t been addressed already See you all again soon, It’s amazing to see so many of you still enjoying our game every day and it means a lot to all of us <3 [b]BUGFIXES[/b] [list] [*] Potential fix for a rare crash when dismantling a drone at the end of its takeoff sequence [*] Fixed a bug where the Object Scanner menu would open when pinging [*] Fix for some buildables disappearing in very old saves (Around Update 2) [list] [*] This fix is not retroactive, this means if you have overwritten a save with missing buildings after playing the 1.0 version, those buildings will remain missing. This only prevents buildables disappearing on old saves that are loaded/re-saved from this patch onwards. We’re sorry for the inconvenience, this was a very complicated issue. [/list] [*] Fix for items placed inside the Toilet not showing up properly in Multiplayer [*] Fixed the Drop Pod at the start sequence not being visible when walking too far away from it in multiplayer [*] Fixed Nobelisks getting stuck in the air around the area of a recently destroyed Gas Pillar or Destructible Rock [*] Fixed a bug where connecting a Pipeline Junction, Pipeline Pump or Valve to a Pipeline connected to a Pipeline Floor Hole would make it lose connection to the Pipeline Floor Hole [*] Fixed Power Poles and Power Tower not being properly customizable in Multiplayer [*] Fix for Blueprints not showing up or being unusable in sessions that ended with a period/fullstop [*] Fixed not being able to upgrade/replace Walls with CTRL+LMB in Multiplayer [*] Fixed a bug where the build mode would be displayed as N/A after sampling a Conveyor belt while in Dismantle mode in Multiplayer [*] Fixed items not being interactable while being inside the Spore Flower Gas [*] Fixed some buildables being sent to the center of the map when building them inside a Blueprint Designer in Multiplayer and Dedicated Servers [*] Fixed items still refunding materials and clogging up the inventory when dismantling and using No Build Cost in Advanced Game Settings [*] Fixed an uncommon issue where rebuilding Train Stations in the same spot could freeze the game [*] Fixed Pipeline Pump sounds sometimes still playing after being dismantled [*] Fixed Railway Block visualization, it should now work as intended again [*] Fixed Trains rolling away in Multiplayer if entered from a steep slope [/list] [b]GAMEPLAY[/b] [list] [*] Updated Pipeline Junction to be consistent in size [*] Added Soft Clearance to Pipeline Junction [/list] [b]UI[/b] [list] [*] Fixed the Blueprint designer not being able to be closed with ESC [*] Fixed long text not properly scaling in some of the menus [*] Fixed Auto Save text being cut off in some languages [*] Added a prompt to warn about unsaved changes in Timetables for Trains when closing the menu [*] Fixed measurement unit being missing in the Fluid Freight platform transfer rate [*] Fixed issues with the focus and selection of the Hard Drive list [*] Updated the Split Stack Slider to fix existing issues when splitting certain amounts [*] Added a scroll bar to the HUB rewards (Used by Mods) [*] Updated the text for the Server Restart Interval option to make it clearer to understand [*] Removed double parenthesis and exclamation mark on the “Not Enough space to Pick up Ore” messages [/list] [b]TECH ART[/b] [list] [*] Fixed shadows on the Resource Scanner [*] Fixed Gas from Gas Pillars not being removed in some areas even after destroying the Gas Pillars [*] Fixed Dismantle effect when hovering not showing up correctly when aiming at Glass structures [*] Fixed items in Conveyor Belts spinning when passing by the junction where two Conveyor Belt segments meet [*] Disabled Frame Generation being on by default [list] [*] There is now a new option in the options menu to enable it again [/list] [*] Disabled Mouse Smoothing being on by default [/list] [b]ANIMATION[/b] [list] [*] Fixed up animation to pet the Lizard Doggo [/list] [b]AUDIO[/b] [list] [*] Fixed the “Whoosh” sound effect that would occasionally happen when traversing near previously picked up Somersloop [*] Fixed a the Work bench crafting SFX not being in sync with the visuals [*] Fixed ambient sounds of foliage rustling by the wind stacking up and being too loud in some areas [*] Toned down the ambient sounds in Crater Lakes as it was a bit too loud and overwhelming [*] Added equip/un-equip sounds for Blade Runners, Gas Mask and Parachute [*] Lowered Coal-Powered Generator volume [*] Fixed first time equip audio for the Xeno-Zapper continuing to play even if the animation has been cancelled by another action [*] Fixed sounds for the Oil Refinery, Assembler, Converter and Manufacturer sometimes stacking and playing multiple times [*] Added options menu sliders to adjust the volume for the Converter, Quantum Encoder and Alien Power Augmenter [*] Updated all sub-drop downs in the Audio Settings to be sorted alphabetically [*] Added a new slider in the options menu to adjust the volume of the Crafting Bench [*] Fixed a bug where the Dimensional Depot would sometimes stop playing it’s idle sound effects [/list] [b]WORLD[/b] [list] [*] Fixed Water Extractors sometimes giving Nuclear Waste in some locations [*] Fixed some Slugs being out of bounds and unobtainable [*] Fixed two Crash Site items that showed the incorrect item, they now show Silica as they should [*] Fixed Iron Node under the terrain [*] Fixed some underwater VFX not properly playing in the west coast of Rocky Desert [*] Pushed back the World Map borders (North West Diagonal) so everyone can access their old bases again [/list] [b]DEDICATED SERVER[/b] [list] [*] Fix for Dedicated Server failing to bind the Server API shutting down in some scenarios [/list] [b]LOCALISATION[/b] [list] [*] Updated community translated languages with the latest translations [*] The following languages are now fully translated [list] [*] Ukranian - українська - Professionally translated by the Unloc localization studio [/list] [*] The following languages are now partially translated by community, the percentage number represents how much is translated so far [list] [*] Esperanto 59% [*] Finnish - Suomi - 53% [*] Latvian - Latviešu valoda - 59% [*] Norwegian - Norsk - 82% [*] Romanian - Română - 68% [/list] [*] Please note that for languages to be reimported into the game, they need to reach at least 50% completion, if you want to help out check out info on our Discord. [/list]   [b]KNOWN ISSUES[/b] [b]There are languages missing[/b] These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese. A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more. A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this. [b]I Can't Switch supported Languages (workaround available)[/b] If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game. [b]Plugin Error on launch[/b] This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet. [b][Crash] Shader Cache (workaround available)[/b] Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal. This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11 Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments [b]White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)[/b] This issue seems to be due to driver issues. Some workarounds on current drivers are: [list] [*] Try disabling upscaling [*] If you really want to use upscaling, try using something other than FSR [*] If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings [*] Force DirectX 11 as the rendering API through the launch command: -dx11 [/list] [b]Mouse sensitivity feeling sluggish with V-Sync turned on[/b] We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying. [b]Players starting at tier 2 on Dedicated Servers[/b] Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.