[b]New[/b]
[list]
[*] We've added the Fortune Teller in Maine next to the Police Office. This was cut from the initial release of the game.
[*] There is also a Item Box here making managing items while in town much easier than before instead of running out of space and not being able to store items until reaching Vita Base.
[/list]
[b]Fixes[/b]
[list]
[*] We've fixed a assertion bug in Maine Hotel when speaking with Kate for the second time.
[*] We've fixed a assertion bug when interacting with pool table
[*] We've fixed a assertion bug when interacting with the bed in the Hotel Room.
[*] We've fixed a cutscene bug with the letterbox not disappearing fully after talking to Kate
[*] We've fixed a cutscene bug with the letterbox not disappearing fully when talking to Irvine
[*] We've fixed a assertion bug in Hotel Room.
[*] We've fixed assertion bugs when ending certain cutscenes
[*] We've fixed a shader error for Chariot on NVIDIA GPUs which could cause him to disappear which could also cause a softlock when first trying to find him in Vita Base.
[*] We've fixed a bug with Storage Boxes that could cause an exception when opening.
[*] We've fixed cutscene handling to reduce potential engine bugs.
[/list]
[img]{STEAM_CLAN_IMAGE}/44828759/2a79d4de5149c5a703e86571f865651c66916861.png[/img]