[list]
[*] New backtrack door half way through rejections tunnel - this is incase you missed anything in escalations, you don't have to go the whole way up to rejections and platform back (unlocks after speaking with escalations)
[*] Added flamingo paint markers pointing toward uncollected flamingos (they are removed once the corresponding flamingo has been liberated)
[*] Changed some geometry to more clearly represent the way forward and flamingo routing to new players
[*] Vibrations toggle in options menu @Cuttyflame
[*] Adjusted some of the music slightly
[*] Reduced GI quality to reduce GPU load - should run better on low-end specs now
[*] Started writing patch notes 😉 @Julien / UULaCrevette
[/list]
[b]THANKS EVERYONE FOR CHECKING THE GAME OUT[/b]
[img]{STEAM_CLAN_IMAGE}/45409418/4aec07e19f3b6dc77419a5f9df8eb0a4390ba899.png[/img]