1.0.0201 Hot Fix

Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again. The following includes updates applied from Monday to Thursday. [b][h2]Patch List[/h2][/b] [b]The lizard territory expansion cycle has been adjusted to be proportional to the game difficulty.[/b] [list][/list] [b]The Kingzard will now appear when there are three or fewer nests remaining.[/b] [list]Now, the Kingzard spawns with a small group of enemies.[/list] [b]💌The number of lizards generated at once for nest defense has been significantly reduced.[/b] [list]Now, additional small groups of enemies will spawn during nest demolition.[/list] - 💌To reduce the accidental destruction of animal habitats, the health of objects will now recover slightly over time. - 💌Criminals can no longer be arrested in dungeons and invasion maps. - 💌An alert has been added when there are no Ratizens available to use service buildings due to class restrictions. - The loading animation for city invasions has been updated. [b][h2]Bug Fix[/h2][/b] - 💌Fixed an issue where save data accumulated and increased in size after invasions or dungeon entry. [list]Loading the affected save file will now save data at the normal size.[/list] - 💌Fixed an issue where existing statistical data was not reset when starting a new game. [list]Statistical data has been reset for some save files.[/list] - 💌Improved an issue where Ratizens wandered around without placing resources in blueprints. - 💌 Fixed an issue where the speed adjustment function of the bed would not turn off when an event occurred while it was activated. - 💌Fixed a bug where negative values appeared on the resource price graph during trade. - 💌Applied missing translations when dispatching Ratizens for exploration, diplomacy, etc. - Fixed an issue where information about research efficiency increase was missing in the leader information window. - Fixed a bug where trade routes could be opened regardless of Relations. [b][h3]Added on June 24th[/h3][/b] - Fixed an issue where Ratizens would fall when saving and loading while using the elevator. - Fixed an issue where costs were not being paid even when hiring mercenaries for invasions. - Fixed an issue where the [Let's Be Friendly] achievement could not be achieved. - Fixed an issue where the screen transition was not smooth when executing an invasion. - Fixed an issue where roof edge tiles could still be climbed like a roof even when replaced with regular tiles using the tile replacement feature. - Fixed a trade bug caused by rabbits and water.  - If these trade items were being traded, the trade will be canceled. - Implemented a temporary fix for the issue where demolition orders could not be issued for lizard road tiles.  - These tiles can be demolished after destroying the nest and issuing a 'mining' command. - Fixed an issue where the "Fired" debuff would not be removed when assigned to a new job. - Fixed an issue where Ratizens would remain suspended in mid-air if saved while falling. - Fixed a bug that occurred when a soldier was assigned to a campsite and then demolished, followed by a save and load. - Extended the respawn cycle of new lizard lairs to 24 days after all lizard nests are destroyed (previously 12 days). - Fixed an issue where an invasion alert would appear even when there were no lizard nests to invade. - Standardized the number of allied soldiers that can be hired for Invasion to match the number that can be hired at the campsite.  - Each troop type: 5 → 3 - Added soldier outfits to the Royal Wardrobe. - Fixed an issue where the amount of items obtained during exploration was proportional to "Strength" instead of "Carrying Capacity". - Fixed an issue where diplomacy was not possible with a city at war with another country. [b][h3]Added on June 25th[/h3][/b] - Fixed the issue where weapons would disappear after entering the management tab in battle mode. - Fixed the issue where the cost was not deducted when proposing an alliance. - Fixed the issue where the calculation formula for war reparations was incorrect. - Fixed the issue where it was possible to designate a rally point at the ruins after clearing a dungeon. - Fixed the issue where tiles that could be destroyed after demolishing a lizard nest became indestructible upon reloading. - Fixed the issue where mercenaries could not shoot arrows upwards. - Fixed the issue where some sound effects would continue to play even when starting a new game. - Fixed the issue where the prosperity level displayed in the diplomacy window reflected the actual city prosperity level with a one-day delay. We will continue to work hard to make a better game. Thank you.