02.14 Update and Season 14 Conclusion

Ironsight

Online FPS game, near future background, Resource Warfare between Military Forces and PMC. More than 50 kinds of original weapons with customization option. Use Peripheral objects, Tactical drones, Active objects to experience dynamic warfare.

[h3][b]Maintenance Schedule:[/b][/h3] [KST] 14:00 ~ 16:00 February 14th [CET] 06:00 ~ 08:00 February 14th [PST] 21:00 ~ 23:00 February 13th Please make sure to disconnect from the servers in advance in order to avoid any issues. There is 6 days left left before Season 14 concludes on February 14. Following its conclusion, no further progress can be made on the Season 14 Battle Pass, and ranked rating for Ranked [Solo] Season 14 will no longer be obtainable, with the leaderboards for the season being finalized. Information regarding the next season will be announced shortly! [b]Season 14 Closing Time:[/b] [b][KST][/b] 14:00 February 14th [b][CET][/b] 06:00 February 14th [b][PDT][/b] 21:00 February 13th [h2]The Conclusion of Season 14[/h2] [*]Battle Pass Season 14 will come to a close [*]The [Sector 51] Thompson, a collection material for the Black Mamba HK416, will be added to the Collection Box. [*]Base versions of the RPD and Kunai Knife can now be purchased directly with GP. [*]All ranked modes will enter the off-season[/*] [h2][b]Bug Fixes and Improvements[/b][/h2][list] [*] All regions have now been combined into one, and players can choose their server via the Matchmaking Server Selection option. In times where matchmaking is difficult due to differing peak times in different regions, you can play with players on other servers even if ping may be high. We will continue to monitor and work on this feature moving forward. [*] [b][Achievements][/b] Fixed an issue with Daily Mission timings occasionally being incorrect. [*] [b][UI][/b] The Collection UI size has been adjusted. [*] [b][UI][/b] Fixed an issue that caused the Killcam Callsign UI and Game Score UI to overlap. [*] [b][UI][/b] Fixed an issue with the chat buttons overlapping when changing the video/language option. [*] [b][Matchmaking][/b] Through matchmaking logic improvements, matchmaking aims to match players with opponents with similar levels/server regions as much as possible.[list] [*] When entering a game in progress, level and ping will be considered. [*] If no matches are found after waiting a long time, the user may be entered into a game regardless of level or ping differences.[/list] [/list]