#000 - Entering Pre-Launch Phase

[img]{STEAM_CLAN_IMAGE}/43864355/f6a5a85a01fdc3ba527f1aaf5a3ac42bfe9758e0.png[/img] [h1]Blog Post #000[/h1] [b]TLDR:[/b] - BAPBAP Open beta is donege on Nov 12th. - Moving to Pre-launch, which will be closed door tests only - Expect frequent blog posts detailing new features and content - Big focus on adding variety and depth via Roguelike elements [b]Yoyo![/b] My name is IHeartPie and I’m the guy who makes the maps, writes the official fanfiction (“Lore”), makes the tiktoks, and spends way too much time on the discord arguing about what the best anime is. We hadn’t really done any of these blog posts before because well - I kinda hate doing it. Feels too stuffy and official. I’d rather chill in the discord and interact with you guys directly. But this announcement and our upcoming stuff is a tiny bit too important for that, which perfectly segues into our main topic. [h2]🚀 BAPBAP is gearing up for launch![/h2] The community has been nothing but amazing - long and way-too-passionate feedback posts, fanarts ranging from school doodles to gorgeous masterpieces, and incredibly long play hours that really make us question if you’ve ever heard of grass before. We have over 200,000 registered users during our beta period which is absolutely insane. But - in order for a game like BAPBAP to succeed, there’s one big thing we need - [b]Hype.[/b] We’re a small indie team which comes with benefits like being able to throw any idea we have into the pan or not worrying about using a fuck or two in our blog posts. But it also means we are super unknown in the gaming space. We don’t have multi-million dollar marketing budgets, nor the access to backroom industry parties to meet Mr. Miyamoto (we assume he’s a big partier). It is close to an impossibility for us to build up hype the way we’re moving, which is why we’re making this decision. [h2]✉️ BAPBAP will be moving to an invite-only Pre-launch phase.[/h2] This is for us to really buckle down and focus on building up hype for launch via new characters, new content and to hammer out some highly requested systems (hello voice chat?). More importantly, it lets us do more closed door tests where we can do some BIG exciting shifts to the BAPBAP gameplay loop. We believe BAPBAP is in a really fun state at the moment and that we’ve hit a great balance of the action of a MOBA with the excitement of a battle royale and a splash of roguelike elements to boot. That splash however will soon become a tidal wave, as a big focus of ours moving forward is to add way more depth and variety via these roguelike elements! On the marketing side, we’ll be working on making more events and ways to onboard and reward content creators covering BAPBAP. Expect things like a content creator program, twitch drops and creator events! We have SO much new stuff planned that we really can’t fit any details into this post - which is why we’ll also start posting frequent blog posts to keep all of you guys updated, starting with a feature next week showcasing our new spawn picking system! If you want to help us test these new features and shape BAPBAP’s future, apply to be a part of the close door tests here! https://forms.gle/tURjwR2YgNynvecj7 We’ll be close off Open Beta with a bang though, [h2]🏆 Prepare for our final Ranked Weekend![/h2] Duos and the last chance for you to get ranked BAP Points and the Vet role. We expect this one to get competitive so the top 100 players will get BAP Points and top 15 will get the Vet role. Time to duke it out one last time for exclusive beta rewards! Ranked will run from Nov 9th (Thursday) to Nov 12th (Sunday), after which, BAPBAP’s Open Beta phase will officially be over as we move to Pre-launch! That’s all for now - for more information make sure to stay tuned in the [url=https://discord.gg/rtEkvxgv]discord[/url]!