0.8.7 update hotfix 2

[h2]New[/h2] [list] [*] A very large invasion wave will happen from time to time [/list] [h2]Changes[/h2] [list] [*] Sqarb Guardian shield range has been reduced from 10 to 8 [*] Sqarb Guardian shield effect is now cumulative with a cap of 75% damage reduction [*] Sqarb Guardians now have a 50% chance to resist conventional weapons [*] Sqarb Guardians will not pack together as closely anymore [*] Sqarb new unit types will be encountered earlier in the game [*] Soldiers at guard posts will leave automatically to pursue invaders after a short time without acquiring a target [*] Increased minimum and default delay between invasion waves [*] Increased Railgun base damage (from 80 to 100) [*] Reduced Turret ammo capacity (from 30 to 20) [*] Decreased Turret reload duration (from 10 to 8 seconds) [*] Increased Turret cost (from 5000 to 10000) [*] Increased Turret power consumption (from 200 to 500) [*] Patent revenues will decrease more significantly after 12 months [*] Increased Ambulance Bot movement speed [*] Equipment crafting costs have been reduced [*] Soldiers not assigned to a guard post will equip a weapon before the invaders enter the base [/list] [h2]Fixes[/h2] [list] [*] Fixed an issue where Turrets were not repaired by builder bots [*] Fixed an issue where Scientists were not studying some invader corpses [*] Fixed Exonium Generators not properly restarting when reloading a save [*] Fixed an issue where a Sqarb Warrior would sometimes never leave the base [*] Fixed an issue where some gaters would not be able to do anything after removing their Exosuit [/list]