[h2]New[/h2]
[list]
[*] A very large invasion wave will happen from time to time
[/list]
[h2]Changes[/h2]
[list]
[*] Sqarb Guardian shield range has been reduced from 10 to 8
[*] Sqarb Guardian shield effect is now cumulative with a cap of 75% damage reduction
[*] Sqarb Guardians now have a 50% chance to resist conventional weapons
[*] Sqarb Guardians will not pack together as closely anymore
[*] Sqarb new unit types will be encountered earlier in the game
[*] Soldiers at guard posts will leave automatically to pursue invaders after a short time without acquiring a target
[*] Increased minimum and default delay between invasion waves
[*] Increased Railgun base damage (from 80 to 100)
[*] Reduced Turret ammo capacity (from 30 to 20)
[*] Decreased Turret reload duration (from 10 to 8 seconds)
[*] Increased Turret cost (from 5000 to 10000)
[*] Increased Turret power consumption (from 200 to 500)
[*] Patent revenues will decrease more significantly after 12 months
[*] Increased Ambulance Bot movement speed
[*] Equipment crafting costs have been reduced
[*] Soldiers not assigned to a guard post will equip a weapon before the invaders enter the base
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed an issue where Turrets were not repaired by builder bots
[*] Fixed an issue where Scientists were not studying some invader corpses
[*] Fixed Exonium Generators not properly restarting when reloading a save
[*] Fixed an issue where a Sqarb Warrior would sometimes never leave the base
[*] Fixed an issue where some gaters would not be able to do anything after removing their Exosuit
[/list]