0.8.2

Ingnomia

Following in the footsteps of Dwarf Fortress and Gnomoria, this game aims to provide the best experience of both worlds. The graphics and accessibility of Gnomoria and the depth and rich content of Dwarf Fortress.

Crashes suck. Bugs or missing features is something most of us can live with. Crashes just plain and simple suck the fun out of it. When you constantly have to fear losing progress it's not a nice gaming experience and makes people stop playing a game forever. Because of that crashes always have the highest priority. With this update we implemented the BugSplat crash reporting system. Please use it when you encounter a crash. It will help us tremendously. ## [0.8.2] ### Fixed - suboptimal paths due to wrong heuristic in pathfinding - gnomes trying to work in deep water - missing floor texture for undiscovered areas - find new path if target has moved - crash with selected dig stairs tool at layer 0 - build scaffolds on top of each other - added check for corrupted config file and load standard config if needed - deconstruct workshops sets tile flags correctly, allowing to build on that tile again - prevent creatures from walking into deep water - constrain camera to actual game area - reasonable speed range for WASD - load game screen updates without restarting now ### Added - ui elements to show state of and toggle certain render options - toggle for job sprites - added bugsplat crash reporting to windows builds ### Changed - improved cursor for building floor on walls - optimized pathfinding if multiple gnomes have same goal - reduced water pressure on the faucet - mining job sprite, first poc for job sprites giving more visual feedback about the job ### Removed - old networking code