Slice, dice and blow up thousands of enemy ships! Spaceborne Survivors is a sci-fi casual game with rogue-lite elements, where your choices can allow you to become a mecha menace against huge enemy fleets invading your space system.
Greetings!
After the release I managed to get some feedback from the players that were kind enough to reach out and share it with me. I'm very grateful for the interest in my game and I hope to bring you more cool stuff! However, patch notes must be addressed first! ^_^
Optimisations i.e. fixes:
- Sprite scaling for Enemies
- Sprite scaling for Player Characters
- Sprite scaling for Pickups
- Sprite scaling for Beam, Missile, Laser
Changes:
- Dash speed increased from 600 to 700
- Dash duration increased from 0.2 to 0.3
- Beam Attack increased to 10
- Missile Attack increased to 7
- Hero progression now is not locked per level, but rather opening a Hero now opens it for all levels.
- Regeneration has been lowered form 30 sec intervals to 5 sec intervals
- Soundtrack reworked (only personally composed tracks now)
- Damage numbers given a red outline for better visibility
Additions:
- Controller support
- SteamDeck seems to be working (3 customers have verified that the game launches)
- The mouse-dependent ability may require setting your mode to Windowed via in-game "Options" Menu
- In one instance the game has launched only after first being launched via the "Proton Experimental" option, and then launched normally.
- Guiding Missile Ability Added (follows you mouse)
- Grenade Launcher Ability Added
There is more to come! Thank you for your interest in Spaceborne Survivors and stay tuned for more! :)