0.75 Update - Optimisation and Abilities

Spaceborne Survivors

Slice, dice and blow up thousands of enemy ships! Spaceborne Survivors is a sci-fi casual game with rogue-lite elements, where your choices can allow you to become a mecha menace against huge enemy fleets invading your space system.

Greetings! After the release I managed to get some feedback from the players that were kind enough to reach out and share it with me. I'm very grateful for the interest in my game and I hope to bring you more cool stuff! However, patch notes must be addressed first! ^_^ Optimisations i.e. fixes: - Sprite scaling for Enemies - Sprite scaling for Player Characters - Sprite scaling for Pickups - Sprite scaling for Beam, Missile, Laser Changes: - Dash speed increased from 600 to 700 - Dash duration increased from 0.2 to 0.3 - Beam Attack increased to 10 - Missile Attack increased to 7 - Hero progression now is not locked per level, but rather opening a Hero now opens it for all levels. - Regeneration has been lowered form 30 sec intervals to 5 sec intervals - Soundtrack reworked (only personally composed tracks now) - Damage numbers given a red outline for better visibility Additions: - Controller support - SteamDeck seems to be working (3 customers have verified that the game launches) - The mouse-dependent ability may require setting your mode to Windowed via in-game "Options" Menu - In one instance the game has launched only after first being launched via the "Proton Experimental" option, and then launched normally. - Guiding Missile Ability Added (follows you mouse) - Grenade Launcher Ability Added There is more to come! Thank you for your interest in Spaceborne Survivors and stay tuned for more! :)