0.7.7 (Save + Special Requests revamp)

Beneath Oresa

Beneath Oresa, a fighting roguelike deckbuilder, takes you deep within the city to confront your foes. As a strategist, choose your cards, upgrades, and artifacts wisely, but as a fighter, turn their positioning to your advantage.

[img]{STEAM_CLAN_IMAGE}/41497794/e5d460efd45cc4635dd645e8e3271c8a58eccee6.png[/img] After many weeks of hard work, we’re very excited to present to you two major feature revamps… and a bunch of updates and bug fixes! [b]Save System[/b] We completely changed the way runs were saved/loaded to prevent certain exploits while keeping the overall experience agreable for everyone. The only thing to keep in mind from now on is: you can pause/resume your run to your heart’s content except during fights, as true heroes always face adversity head on! [b]Special Requests / Sorties & Architect’s Curse[/b] We entirely reworked the Special Requests / Sorties as they had a lot of untapped potential. Here we present: Expeditions - a new and exciting way to start all your runs! Moreover, Expeditions and Architect’s Curse Levels combine to provide exciting and challenging runs. To accommodate all these new changes, we didn't have any choice but to erase any pre-existing saved game. [img]{STEAM_CLAN_IMAGE}/41497794/919768219acac6f942b90bc5b487522864477871.png[/img] Balance Changes [list] [*] Removed Ethereal Elevation Knockback [*] Removed Plight Knockback [*] Decreased Machiavellian Calculator uses per combat to 4 from 5 [*] Burning Incubation W now reads [on being played] “Shuffle card in draw pile. Its cost increases by 1 and its damage by 20.” [*] Rest option to upgrade a card now improves with Act [/list] Improvements [list] [*] Foes now have unique power icons [/list] Bug Fixes [list] [*] Fixed an animation issue on Arcane Anchor [*] Fixed an issue where losing to the last boss was still yielding a completion of 100% [*] Fixed several VFX targeting issues [*] Fixed an animation issue that was occasionally crashing the game [*] Fixed an issue where opening/closing multiple popups in a row would crash the game [/list] [img]{STEAM_CLAN_IMAGE}/41497794/be6ce775a26a1a53e2d9a56b38c079210cd80ce8.gif[/img]