0.7.10 Update - New Bike, Dry Bulk Trailer, Refreshed Town Effect.

Motor Town: Behind The Wheel

Enjoy realistic driving in the open world. Relaxing cargo deliveries or driving buses and taxis will give you enough money to buy new cars and parts. You can test your driving skills at the race track. It's all about pure driving pleasure!

Hello, fellow drivers! We have another update! Thanks to everyone who helped with the test! [h2]Zero[/h2] A new sport bike, Zero is added to the Jeju Bike shop i4 100HP and 160HP engine is added for Zero i2 100HP engine is added for Gunthoo (Thanks to Anders) [img]{STEAM_CLAN_IMAGE}/40326040/771412ba78037843aa8fcbd67fde5607cd50df5f.png[/img] [img]{STEAM_CLAN_IMAGE}/40326040/051e781ea9f219cff2273f6f246512cbedc988a8.png[/img] [h2]Bulko and Cement Factory[/h2] Bulko is a new Dry Bulk Trailer You can buy it at the Trailer dealership New Nobong Cement Factory produces cement from limestone Cement can be delivered using a Dry Bulk Trailer(Bulko) *Old Production Chain* Quarry(Limestone) -> Concrete Factory(Concrete) *New Production Chain* Quarry(Limestone) -> Cement Factory(Cement) -> Concrete Factory(Concrete) [img]{STEAM_CLAN_IMAGE}/40326040/643dfcc6d49c458900777e4801073ff051be79ce.png[/img] [img]{STEAM_CLAN_IMAGE}/40326040/fa760a9fd7bae993a65148062a649e161047628f.png[/img] [img]{STEAM_CLAN_IMAGE}/40326040/fa09a8a98b7063f1e573d59c48a5b120cc68bf47.png[/img] [h2]Tire Improvement[/h2] Tire simulation had a problem when the vertical load was high, which made tires lose stiffness in cornering(like low air pressure), especially with heavy loads or heavy vehicles. It's now fixed and most vehicles will feel a little bit more sharp, large trucks will roll over instead of slide. If your small vehicle feels too snappy and unforgiving in this version, use KM1-65 tire(high profile) and avoid KM2-45 tire(low profile soft compound) Using KM2-45 on the rear wheel could help keep in straight, but spin recovery will be more difficult. [h2]Top-speed increased[/h2] Vehicles had unintended drag that affects top speed, now top speed is a little bit increased. [h2]Supermarket and Warehouse[/h2] Supermarkets are now receiving food cargo You can deliver foods from the farm and factories to the supermarket directly, or stock them up at any warehouses to optimize logistics. Mind that those supermarket drop points are usually in the narrow space, so small vehicles are recommended. [img]{STEAM_CLAN_IMAGE}/40326040/8bbaca38d91935c4eec7bb9bca42cc5eb8d5ae1c.png[/img] [h2]Town Effects[/h2] Now town effect is divided by each town Each town has a terminal and a supermarket Each town has its own bus/food/patrol/garbage coverage More coverage increases the zone's population bonus Population bonus increase zone's job payment You can see town border at the world map (Check Town filter at the right bottom) Current bonus formula is (Will be changed from time to time for better balance) Town Population Bonus = Bus Coverage + Food Supply + (Patrol Coverage * 0.2) + (Garbage Collection * 0.2) Town Payment Bonus = Town Population Bonus * 0.2 (Max 30%) Gapa is currently covering all Oji areas and more towns will be added later. [img]{STEAM_CLAN_IMAGE}/40326040/c8b126ca74083610ab60d33c9c9faed40e012651.png[/img] [img]{STEAM_CLAN_IMAGE}/40326040/ed997b127153134da506eabbbc1343a569cde919.png[/img] [h2]Production Boost[/h2] Each delivery point's production speed is now boosted by the town population. And some places have an additional boost by supplied cargo, like Fuel [img]{STEAM_CLAN_IMAGE}/40326040/59270604cf4653cf10189fffe92f807a443f2449.png[/img] [h2]Physcis 180 FPS[/h2] The physics framerate is changed from 160 to 180 Now it feels much smoother in the default rendering rate(60 FPS) [h2]Automatic shift up rpm setting[/h2] You can now change auto shift up rpm at the Vehicle Control Panel -> Drive Mode (Thanks to Bob The Mad Man) [img]{STEAM_CLAN_IMAGE}/40326040/ba55e7a57a7d81af18aa1389942ca933c2a1231b.png[/img] [h2]Gwangjin Fuel Storage[/h2] Fuel storage is opened at Gwanjin [img]{STEAM_CLAN_IMAGE}/40326040/7a0a1f59673e0134ace54ba7b7acf554104c5186.png[/img] [h2]Jeju Police Station[/h2] New Police Station is added at the Jeju [img]{STEAM_CLAN_IMAGE}/40326040/2eae1b139e0daaae68792f98fc3daa07a01a8d9f.png[/img] [img]{STEAM_CLAN_IMAGE}/40326040/a9d5bbbfc8573d90a7372e7a396547fc6e1806aa.png[/img] [h2]Changes[/h2] [Company] Flatbed/Box truck's running cost is reduced [Control] Interior light key binding is changed to 'L' (Thanks to Nord) [Delivery] Cheese factory milk drop point name is changed (Thanks to Bob The Mad Man) [Delivery] Confirm popup is added when using roadside towing service for losing manually loaded cargo beyond auto loading capacity (Thanks to Mr Bug) [Delivery] Dumping cargo now gives payment to the previous driver as long as stays nearby (Thanks to Owlen and Lennart) [Delivery] Fine-sand's delivery payment is increased (Thanks to Skirakzalus) [Delivery] Food pallet size is reduced (Thanks to Bob The Mad Man) [Delivery] Fuel storage is reduced at the Ranch [Delivery] Gas station's fuel consumption speed is reduced (Thanks to CatBox) [Delivery] Limestone's weight is reduced and randomized (Thanks to Grumps) [Delivery] Max delivery count for each delivery point is increased (Thanks to Bob The Mad Man) [Delivery] Orange, Cheese, Bread, and Water bottle pallet size is reduced and now shared by deliveries [Delivery] Payment bonus of Gwangjin construction site and Coal mine is reduced [Delivery] Plastic factory Oil drop location name is changed (Thanks to bobthemadman) [Delivery] Plastic factory production is changed. Pallet is produced by Oil, Pipe requires both Oil and Container (Thanks to Bob The Mad Man) [Delivery] Production progress is now saved [Delivery] Production time left is now visible at the delivery pickup UI [Delivery] Wood plank storage is now shared for every delivery (like Fuel) [Help] Town status help button is added [Multiplayer] Rented vehicle now stops by full braking if the driver is disconnected (Thanks to clfcks) [Police] Patrol UI now shows the current town name and its local patrol coverage [Police] Patrol coverage rate and patrol spawn is re-balanced [Sound] Engine After-fire sound is temporarily removed due to low quality (Thanks to isharacomix) [Sound] Engine/Tire/Wind Noise volume option is added (Thanks to Reddington) [Sound] Newly added bike engine sound volume is reduced (Thanks to TophMoph) [Sound] Rain tire water splash sound volume and loop noise are reduced (Thanks to szityin) [Sound] Wind noise is improved (Thanks to Anders) [UI] Company daily report now shows the Time-of-Day duration in minutes (Thanks to Skirakzalus) [UI] Company daily report text Day-0 is changed to Today (Thanks to Llama) [UI] Delivery point's demand cargo is added to the world map tooltip [UI] Fuel pump UI default focus is changed to 'Fill up' button [UI] Vehicle spawn list now shows 'In-Use' when someone or NPC is driving it [Vehicle] Air resistance coefficient is rebalanced (Thanks to Llama) [Vehicle] Bike parts are now divided into a scooter, standard, and sport bikes (to avoid strange look & feel, and the lighter-one-always-win phenomenon) [Vehicle] Brake boost by connecting semi-trailer is reduced (Thanks to Blackcat_LPD) [Vehicle] Burnout and Lift Axle key is now allowed during autopilot [Vehicle] Decal detail is improved for Dumpy, Raton, Muhan, Pulio, and Stagon (Thanks to Vormir) [Vehicle] Dumbi's default Final drive ratio is lowered [Vehicle] Heavy duty truck's fuel tank size is increased to match it's visual size (Thanks to Toadstars and Nord) [Vehicle] Lowered Jemusi series chase camera height (Thanks to Nord) [Vehicle] More Final Drive Ratio parts are added (Thanks to hitman_2) [Vehicle] Rear spoiler parts are added for Nuke [Vehicle] Scooty wheel is now compatible with Standard bike, Gunthoo (Thanks to Anders) [Vehicle] Tronko's chase camera location is improved (Thanks to Ghosty) [Vehicle] Turn signal mode is added to the Attachment Light Item (Thanks to Bob The Mad Man) [Vehicle] Winch slot is added to the Bongo (Thanks to Skirakzalus) [World] Gapa-Miguem shortcut is changed to be easier to pass (Thanks to Nord) [World] Parking space is added to Biyang Gas station (Thanks to erasariel) [World] Small road sign is added to Oji [World] Weigh-in-motion at the Bridge is moved to the east side, allowing the by-pass route [h2]Bug Fixed[/h2] [AI] AI vehicle blinks high beam by towed vehicle (Thanks to Taris and Grumps) [AI] AI vehicle tries to u-turn at the Hanon Farm (Thanks tohitman_2) [AI] AI vehicles randomly stuck at the crossroad (Thanks to hitman_2 and Bob The Mad Man) [AI] Autopilot U-turn at the harbor [Bus] Stopping a bus decreased the town transportation rate (Thanks to Skirakzalus) [Character] Character looks down while driving a bike when the player looks back (Thanks to Skirakzalus) [Company] Cannot use own company bus route in multiplayer while joining a corporation (Thanks to Lawliet) [Company] Company vehicle/trailer not spawning after restarting the game (Thanks to Skirakzalus and Grumps) [Company] Own vehicle with same id acts like corporation vehicle (Thanks to 𝐼𝔃𝓲𝓬 ツ and The Proper Kit Cat) [Company] Player gets paid by taking the company ai bus (Thanks to Skirakzalus) [Company] Truck route import overwrites previously exported route (Thanks to Raging) [Delivery] Log delivery payment shows different values randomly (Thanks to william_LPD, Ethmn, Cylis, and Grumps) [FX] Fixed dirt smoke fading [Housing] Building construction cargo delivery destination not saved (Thanks to NorthHopper) [Multiplay] Players disconnected when a new player joins with many Cabbage Pallets (Thanks to Nord) [Multiplayer] Removed ban list not saved (Thanks to Laytxn) [Optimzie] "LOADING ..." message while driving at high speed, especially near Ansan Bridge (Thanks to Skirakzalus, Llama, and Bob The Mad Man) [Taxi] Passenger not removed after vehicle towed to garage (Thanks to Anders, Raging, and Ghosty) [UI] Chat does not auto scroll to the bottom randomly (Thanks to Tehlikelierd and Shazbotacus) [UI] Dyno HP graph off the chart (Thanks to Bob The Mad Man) [UI] Event Ui shows up when pressing 'x' key in an in-game feature request (Thanks to BuhMann) [UI] Fixed typo in moonlight brightness option (Thanks to samknightzomvi) [UI] Garage UI shows the wrong bike engine count (Thanks to Bob The Mad Man) [UI] Loaded cargo list merged by destination after restarting the game (Thanks to Skirakzalus) [UI] Pinned message does not have a border (Thanks to Ghosty) [UI] Roadside service help shows up while bike wheelie (Thanks to Anders) [UI] Route editor confirms key binding executed while changing the name (Thanks to Raging) [UI] Taxi UI's offroad text is localized using the system setting (Thanks to Aleksei) [UI] World rental vehicle's fuel pump marker z-fighting (Thanks to catb0t) [Vehicle] Bike RPM unstable at low speed (Thanks to Anders) [Vehicle] Bike steering unstable after hitting an uphill at high speed (Thanks to Tehlikelierd) [Vehicle] Lobo's wheel is bigger than others (Thanks to Skirakzalus) [Vehicle] Ranch decal error (Thanks to p1syun_Official) [Vehicle] Roadside tow to the nearest road ends up overlapping with other vehicles [Vehicle] Trailer physics explode after unhooking and leave away (Thanks to The Proper Kit Cat) [Vehicle] Trailer sunk into tractor after unhooking (Thanks to Desir Arman, Cylis, and Bob The Mad Man) [Vehicle] Wheel spacer is available to bikes (Thanks to Bob The Mad Man) [Vehicle] Semi Trailer jump and roll after disconnect and lower landing gear in multiplayer (Thanks to The Proper Kit Cat) [World] AI path not centered in Jeju harbor (Thanks to hitman_2) [World] Biyang Lake not effect as water (Thanks to Grumps) [World] Road line material is not reflective (Thanks to Llama) [World] Sprinkler water glow during nighttime (Thanks to Skirakzalus)